384 pages | 112 B/W Illus.
This volume provides a comprehensive introduction to foundational topics in sound design for embedded media, such as physical computing; interaction design; auditory displays and data sonification; speech synthesis; wearables; smart objects and instruments; user experience; toys and playful tangible objects; and the new sensibilities entailed in expanding the concept of sound design to encompass the totality of our surroundings.
The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational products and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its many embedded forms.
The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, programming and design, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.
"This excellent book offers an introduction into the world of sound and interaction. Its chapters cover a wide range of subjects from Auditory Displays, Toys and Image Sonification. It is an invaluable text for students, researchers and artists who want to know more about the emerging field of audio interaction, and one that should definitely sit on the shelf of anyone who works in the world of design and sound." -- Dr Alan Chamberlain, Mixed Reality Lab, School of Computer Science, University of Nottingham
"Foundations in Sound Design for Embedded Media reverberates with valuable insight for today's practitioners. This volume brings together technological and methodological know-how, aesthetic sensitivity, and an understanding of how we listen and shows how these apply to the eclectic array of application areas embedded media now find themselves supporting; I am confident this book will spend more time on my desk than in my bookcase for quite some time to come." -- Paul Vickers, Associate Professor of Computer Science and Computational Perceptualisation, Northumbria University.
1 Sonic Interaction with Physical Computing - Mark Nazemi
2 The Electronics of Microphones and Loudspeakers - Jesse Seay
3 New Interfaces and Musical Robots: New Musical Input and Output Devices - Jim Murphy
4 Sketching Sonic Interactions - Stefano Delle Monache, Davide Rocchesso
5 Bringing Sound to Interaction Design - Challenges, Opportunities, Inspirations - Daniel Hug, Simon Pfaff
6 Auditory Display in Workplace Environments - Michael Iber
7 Incorporating brand identity in the design of auditory displays: The case of Toyota Motor Europe - Elif Özcan , René van Egmond , Alexandre Gentner , Carole Favart
8 Introduction to Sonification - Ivica Ico Bukvic
9 Image Sonification – a practitioner’s account - David Stout
10 Sound and Wearables - Johannes Birringer, Michele Danjoux
11 Smart Musical Instruments: Key Concepts and Do It Yourself Tutorial - Luca Turchet, Mathieu Barthet
12 Text-to-Speech Synthesis - Esther Klabbers
13 Sound and UX Design - Michael L. Austin
14 Toys & Playful Devices: a case study - Kristin Carlson, Greg Corness, Prophecy Sun
15 The Sonic Internet of Things: Sound Design for Smart Objects - Vincent Meelberg
16 On the importance of listening - Antti Ikonen
The Sound Design series takes a comprehensive and multidisciplinary view of the field of sound design across linear, interactive and embedded media and design contexts. Today’s sound designers might work in film and video, installation and performance, auditory displays and interface design, electroacoustic composition and software applications, and beyond. These forms and practices continuously cross-pollinate and produce an ever-changing array of technologies and techniques for audiences and users, which the series aims to represent and foster.