1st Edition

Foundations of Physically Based Modeling and Animation

By Donald House, John C. Keyser Copyright 2017
404 Pages
by A K Peters/CRC Press

404 Pages 31 Color & 249 B/W Illustrations
by A K Peters/CRC Press

404 Pages 31 Color & 249 B/W Illustrations
by A K Peters/CRC Press

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of... Read more

Chapter 1 Introduction



Chapter 2 Simulation Foundations



Chapter 3 Follow the Bouncing Ball



Chapter 4 Particle Systems



Chapter 5 Particle Choreography



Chapter 6 Interacting Particle Systems



Chapter 7 Numerical Integration



Chapter 8 Deformable Springy Meshes



Chapter 9 Rigid Body Dynamics



Chapter 10 Rigid Body Collisions and Contacts



Chapter 11 Constraints



Chapter 12 Articulated Bodies





Chapter 13 Foundations of Fluid Dynamics



Chapter 14 Smoothed Particle Hydrodynamics (SPH)



Chapter 15 Finite Difference Algorithms



 

Biography

Donald H. House is Professor and Chair of the Division of Visual Computing in the School of Computing at Clemson University, Clemson, South Carolina, USA. He received his Ph.D. in Computer and Information Sciences from the University of Massachusetts, Amherst, his M.S. in Electrical Engineering from Rensselaer, and his B.S. in Mathematics from Union College. His early research was in cloth simulation, and physically based animation. More recently his focus has been on cognitive and perceptual optimization of visualizations under uncertainty.



John C. Keyser is Professor and Associate Department Head for Academics in the Department of Computer Science and Engineering at Texas A&M University, College Station, Texas, USA. He received his Ph.D. in Computer Science from the University of North Carolina, and B.S. degrees in Applied Math, Engineering Physics, and Computer Science from Abilene Christian University. His research has spanned a range of computer graphics topics, with particular emphasis in physically based simulation and solid modeling.