1st Edition

From Smart Cities to the Metaverse Games, Immersive Experiences, and the Future of Digital Interaction

Edited By Noradila Nordin, Norliza Katuk, Adib Habbal Copyright 2026
224 Pages 62 B/W Illustrations
by CRC Press

224 Pages 62 B/W Illustrations
by CRC Press

224 Pages 62 B/W Illustrations
by CRC Press

This book delivers a comprehensive exploration of the rapidly evolving intersection between immersive technologies and the gaming industry, providing a detailed analysis of current innovations, diverse applications, and the transformative landscape of virtual experiences. It meticulously examines the core technologies driving this evolution, including augmented reality (AR), virtual reality (VR),... Read more

Section I Foundations of Games and Immersive Technologies

1 Immersive Metaverse Applications: From Games to Reality

Noradila Nordin, Norliza Katuk, and Adib Habbal

2 The Convergence of Game Development and Immersive Technologies

Tan Chin Ike, John Hii Ing Kieng, Juha Huhtakallio, Jacob Sow Tian You, Sophie Azlan, Siti Azreena Mubin, and Zubaida Nila

3 Technological Foundations in Transforming Games and Immersive Realities

Rehab Albeladi

4 The Evolution of Gaming in the Metaverse

Juncheng Wang

Section II Games Technology and Immersive Experiences in Action

5 Augmented Reality Storytelling: Re‑Living the 1821 Kedah‑Siam War at Kota Kuala Kedah

Noradila Nordin, Husniza Husni, Fakhrul Anuar Aziz, and Azizi Ab Aziz

6 Virtual Reality and Environmental Innovation in Japan’s Smart Cities: Illuminating the Path to Sustainability

Siti Azreena Mubin, Tan Chin Ike, Muhammad Nur Affendy Nor’a, and Yong Jie Wong

7 Augmented Reality in Social Welfare: Designing Immersive Donation Experiences

Azizah Che Omar, Norhana Yusof, and Mohd Adib Abd Muin

Section III Building Immersive and Game‑Driven Digital Worlds

8 From Play to Practice: Game‑Based Waste‑Sorting Education for Children

Hanhan Maulana, Herman Surdianto Soegoto, Irfan Dwiguna Sumitra, Rifki Aqila Zaidan, Noraziah ChePa, Nur Azzah Abu Bakar, and Azham Hussain

9 Gamifying Eco‑Awareness: Inspiring Sustainable Habits in Malaysian and Indonesian Schools

Noraziah ChePa, Nur Azzah Abu Bakar, Azham Hussain, Hanhan Maulana, Herman Surdianto Soegoto, Irfan Dwiguna Sumitra, and Laura Lim Sie‑Yi

10 Game‑Based Interventions for Dyslexia: Usability Insights from DysPReX and MazeDyslexic

Nur Azzah Abu Bakar, Noraziah ChePa, and Mohd Adan Omar

Section IV Society and the Human Experience in Immersive Worlds

11 Avatars and Digital Identity in the Metaverse

Lee Kai Lun

12 Virtual Reality and the Elderly: Immersive Experiences for Quality of Life

Hafizan Mat Som and Amzari Ghazali

13 AI vs Human Judgement: A Comparative Analysis of

MyBuddy Application and Manual Assessment in Predicting At‑Risk Students

Noraziah ChePa, Ahmad Hanis Mohd Shabli, Azizi Ab Aziz, Wan Hussain Wan Ishak, and Laura Lim Sie‑Yi

14 AI for Inclusion: Sign Language Recognition to Support Hajj Pilgrims

Muhammad Siddik Hasibuan, Yusuf Ramadhan Nasution, Armansyah, Muhammad Ikhsan, Aidil Halim Lubis, and Sriani

Biography

Noradila Nordin was awarded the prestigious King’s Scholarship by the Government of Malaysia to pursue her PhD at University College London. She is currently a lecturer at the School of Games & Creative Technology, University for the Creative Arts (UCA) in the United Kingdom.

Norliza Katuk is an associate professor of Cybersecurity at the School of Computing, Universiti Utara Malaysia (UUM). Her research interests include information security and privacy, and cybersecurity awareness, and she has published widely in international journals and serves as a reviewer for several esteemed publications.

Adib Habbal is an associate professor of Computer Engineering and the founding head of the Innovative Networked Systems (INETs) Research Group at the Faculty of Engineering, Karabük University, Türkiye.