188 Pages
111 Color Illustrations
by
CRC Press
188 Pages
111 Color Illustrations
by
CRC Press
188 Pages
111 Color Illustrations
by
CRC Press
Also available as eBook on:
This book provides a starting point for anyone interested in level and game design with zero prior knowledge. By analysing existing games and levels, it introduces good design ideas and works towards communicating them in either design or practical methods. The book covers a multitude of design standards and showcases relatively easy methods of communicating ideas to an industry standard.
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Acknowledgements
Introduction
1. Identifying the Key Features of Level Design
2. Abstraction of Level Analysis and Creation
3. Methods of Deconstruction and Construction
4. Advancing Designs
5. Tricks of the Trade
6. Let's Design – Side Scroller
7. Let's Design – FPS
8. Let's Design – Open World
Index
Introduction
1. Identifying the Key Features of Level Design
2. Abstraction of Level Analysis and Creation
3. Methods of Deconstruction and Construction
4. Advancing Designs
5. Tricks of the Trade
6. Let's Design – Side Scroller
7. Let's Design – FPS
8. Let's Design – Open World
Index
Biography
Michael Beardwood is the course leader for Computer Games Design at Staffordshire University, one of the biggest games design courses in the United Kingdom, and has been teaching games design and technology for over a decade.






