5th Edition

Fundamentals of Computer Graphics

By Steve Marschner, Peter Shirley Copyright 2021
    716 Pages 514 Color Illustrations
    by A K Peters/CRC Press

    716 Pages 514 Color Illustrations
    by A K Peters/CRC Press

    716 Pages 514 Color Illustrations
    by A K Peters/CRC Press

    Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

    Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.


    • Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling
    • Updated coverage of existing topics
    • The absorption and reworking of several chapters to create a more natural flow to the book

    The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.


    1 Introduction

    2 Miscellaneous Math

    3 Raster Images

    4 Ray Tracing

    5 Surface Shading

    6 Linear Algebra

    7 Transformation Matrices

    8 Viewing

    9 The Graphics Pipeline

    10 Signal Processing

    11 Texture Mapping

    12 Data Structures for Graphics

    13 Sampling

    14 Physics-Based Rendering

    15 Curves

    Michael Gleicher

    16 Computer Animation

    Michael Ashikhmin

    17 Using Graphics Hardware

    Peter Willemsen

    18 Color

    Erik Reinhard and Garrett Johnson

    19 Visual Perception

    William B. Thompson

    20 Tone Reproduction

    Erik Reinhard

    21 Implicit Modeling

    Brian Wyvill

    22 Computer Graphics in Games

    Naty Hoffman

    23 Visualization

    Tamara Munzner


    Steve Marschner, Cornell University, Ithaca, New York, USA

    Peter Shirley, Purity LLC