5th Edition

Fundamentals of Computer Graphics

By Steve Marschner, Peter Shirley Copyright 2021
716 Pages 514 Color Illustrations
by A K Peters/CRC Press

716 Pages 514 Color Illustrations
by A K Peters/CRC Press

716 Pages 514 Color Illustrations
by A K Peters/CRC Press

716 Pages 514 Color Illustrations
by A K Peters/CRC Press

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray... Read more
 

1 Introduction

2 Miscellaneous Math

3 Raster Images

4 Ray Tracing

5 Surface Shading

6 Linear Algebra

7 Transformation Matrices

8 Viewing

9 The Graphics Pipeline

10 Signal Processing

11 Texture Mapping

12 Data Structures for Graphics

13 Sampling

14 Physics-Based Rendering

15 Curves

Michael Gleicher

16 Computer Animation

Michael Ashikhmin

17 Using Graphics Hardware

Peter Willemsen

18 Color

Erik Reinhard and Garrett Johnson

19 Visual Perception

William B. Thompson

20 Tone Reproduction

Erik Reinhard

21 Implicit Modeling

Brian Wyvill

22 Computer Graphics in Games

Naty Hoffman

23 Visualization

Tamara Munzner

Biography

Steve Marschner, Cornell University, Ithaca, New York, USA

Peter Shirley, Purity LLC

"Packs in discussions of the basics of computer graphics for college-level students and programmers. New chapters have been added along with extensive revisions and updated new material, making this a 'must' for any college-level computer graphics library."
--The Midwest Book Review

"A nice, general introduction to the most important computer graphics topics. They don't just provide a good overview of their field; they also provide many chapters on related material, making their textbook unusually self-contained. Additional chapters are written by an outstanding roster of contributors, an uncommon feature in standard textbooks."
--Fernando Berzal, Associate Professor of Computer Science and A.I., University of Granada