1st Edition

GPGPU Programming for Games and Science

By David H. Eberly Copyright 2015
472 Pages
by A K Peters/CRC Press

469 Pages 54 B/W Illustrations
by A K Peters/CRC Press

469 Pages
by A K Peters/CRC Press

An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness Accuracy Speed Quality source code that is easily maintained, reusable, and readable The book primarily addresses... Read more

Introduction. CPU Computing. SIMD Computing. GPU Computing. Practical Matters. Linear and Affine Algebra. Sample Applications. Bibliography.

Biography

David H. Eberly