1st Edition

GPU Pro 360 Guide to 3D Engine Design

By Wolfgang Engel Copyright 2019
388 Pages
by A K Peters/CRC Press

388 Pages
by A K Peters/CRC Press

388 Pages
by A K Peters/CRC Press

Wolfgang Engel’s GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine. This volume is complete with articles by leading programmers that focus on various aspects of 3D engine design such as quality and optimization as well as high-level... Read more

1. Optimizing a 3D UI Engine for Mobile Devices  3. Post-Processing Effects on Mobile Devices  4. Shader-Based Water Effects  5. Realtistic Real-Time Skin Rendering on Mobile  6. Deferred Rendering Teniques on Mobile Devices 7. Bandwidth Efficient Graphics with ARM Mali GPUs  8. Efficient Morph Target Animation Using Open GL ES 3.0 9. Tiled Deferred Blending  10. Adaptable Scalable Texture Compression  11. Optimizing OpenCL Kernals for ther ARM Mali-T600 GPUs  12. Hybrid Ray Tracing on a Power VR GPU  13. Implementing a GPU-Only Particle-Collision System with ASTC 3D Textures and Open ES 3.0  14. Animated aracters with Shell Fur for Mobile Devices  15. High Dynamic Range Computational Photography on Mobile GPUs  16. Efficient Soft Shadows Based on Static Local Cubemap  17. Physically-Based Deferred Shading on Mobile

Biography

Wolfgang Engel is the CEO of Confetti, a think tank for advanced real-time graphics for the games and movie industries.  Previously he worked in Rockstar's core technology group as the lead graphics programmer.