231 Pages
by
A K Peters/CRC Press
232 Pages
by
A K Peters/CRC Press
231 Pages
by
A K Peters/CRC Press
Also available as eBook on:
Wolfgang Engel’s GPU Pro 360 Guide to Image Space gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that operate primarily in image space. This volume is complete with 15 articles by leading programmers speaks to the power and convenience of working in screen space. GPU Pro 360 Guide to... Read more
Ch 1 Anisotropic Kuwahara Filtering on t herr rGPU; Ch 2 Edge Anti-aliasing by Post-Processing; Ch 3 Environmental Mapping with Floyd-Steinberg Halftonong; Ch 4 Hierarchical Item Buffers for Granular Occlusion Culling; Ch 5 Realistic Depth of Field Post-production; Ch 6 Real-Time Screen Space Cloud Lighting; Ch 7 Screen-Space Subsurface Scattering; Ch 8 The Skylanders SWAP Force Depth-of-Field Shader; Ch 9 Simulating Partial Occlusion in Post-Processing Depth-of-Fieldfd Methods; Ch 10 Second-Depth Antialiasing; Ch 11 Practical Frame Buffer Compression; Ch 12 Coherence-Enhancing Filtering on the GPU; Ch 13 Screen Space Gras; Ch 14 Screen-Space Deformable Meshes via CSG with Per-Pixel; Ch 15 Broken Effects on the SPU
Biography
Wolfgang Engel is the CEO of Confetti, a think tank for advanced real-time graphics for the games and movie industries. Previously he worked in Rockstar's core technology group as the lead graphics programmer.






