1st Edition

GPU Pro 360 Guide to Lighting

By Wolfgang Engel Copyright 2019
510 Pages
by A K Peters/CRC Press

510 Pages
by A K Peters/CRC Press

510 Pages
by A K Peters/CRC Press

Wolfgang Engel’s GPU Pro 360 Guide to Lighting gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology on lighting. This volume is complete with 24 articles by leading programmers that describes rendering techniques of global illumination effects suited for direct rendering applications in real time. GPU Pro 360 Guide to... Read more
Ch 1 Multi-fragment Effects on  the GPU Using Bucket Sort; Ch 2 Parallelized Light Pre-Pass Rendering with the Cell Broadband Engine; Ch 3 Practical, Dynamic Visibility for Games; Ch 4 Shasder Amortization Using Pixel Quad Message Passing; Ch 5 A Rendering Pipeline for Real-Time Crowds; Ch 6 Z3 Culling; Ch 7 A Quaterninion-Based Rendering Pipeline; Ch 8 Designing a Data-Driven Renderer; Ch 9 An Aspect-Based Engine Architecture; Ch 10 Kinect Programming with Direct3D 11; Ch 11A Pipeline for Authored Structural Damage; Ch 12 Quaternions Revisited; Ch 13 gITF: Designing and Open-Standard Runtime Asset Format; Ch 14 Managing Transformaations in Hierarchy; Ch 15 Block-Wise Linear Binary Grids  for Fast Ray- Casting Operations; Ch 16 Semantic-Based Shader Generation Using Shadedr Shaker; Ch 17 ANGLE: Bringing OpenGL ES to the Desktop; Ch 18 Interactive Cinematic Particles; Ch 19 Real-Time BC6H Compression on GPU; Ch 20 A 3D Visualization Tool Used for Test Automaation in the Forza Series; Ch 21 Semi-Static LoadBalancing for Low-Latency Ray Tracing on  Heterogeneous Multiple GPUs.

Biography

Wolfgang Engel is the CEO of Confetti, a think tank for advanced real-time graphics for the games and movie industries.  Previously he worked in Rockstar's core technology group as the lead graphics programmer.