1st Edition

Game AI Pro 3 Collected Wisdom of Game AI Professionals

Edited By Steve Rabin Copyright 2017
    540 Pages 136 B/W Illustrations
    by A K Peters/CRC Press

    540 Pages 136 B/W Illustrations
    by A K Peters/CRC Press

    Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning.


    • Contains 42 chapters from 50 of the game industry’s top developers and researchers.
    • Provides real-life case studies of game AI in published commercial games.
    • Covers a wide range of AI in games, with topics applicable to almost any game.
    • Includes downloadable demos and/or source code, available at http://www.gameaipro.com


    Neil Kirby General Wisdom

    Alex Champandard Architecture

    Nathan Sturtevant Movement and Pathfinding

    Damian Isla Character Behavior

    Kevin Dill Tactics and Strategy; Odds and Ends

    Part 1: General Wisdom: Contributed Chapters. Part 2: Architecture: Contributed Chapters. Part 3: Movement and Pathfinding: Contributed Chapters. Part 4: Strategy and Tactics: Contributed Chapters. Part 5: Agent Awareness and Knowledge Representation: Contributed Chapters. Part 6: Racing: Contributed Chapters. Part 7: Odds and Ends: Contributed Chapters


    Steve Rabin is a principal software engineer at Nintendo Technology Development and has been a key figure in the game AI community for nearly 20 years. He is founder and advisor of the GDC AI Summit, founder of the AI Game Programmers Guild, editor of 8 game development books, and principal lecturer of game AI at the DigiPen Institute of Technology since 2006.