Game AI Pro 360: Guide to Character Behavior: 1st Edition (Paperback) book cover

Game AI Pro 360: Guide to Character Behavior

1st Edition

By Steve Rabin

CRC Press

184 pages | 38 B/W Illus.

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Paperback: 9780367151140
pub: 2019-09-26
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Hardback: 9780367151157
pub: 2019-09-26
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Description

Steve Rabin’s Game AI Pro 360 Guide to Character Behavior gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers character behavior in game AI. This volume is complete with articles by leading game AI programmers that focus on individual AI behavior such as character interactions, modelling knowledge, efficient simulation, difficulty balancing, and making decisions with case studies from both commercial games and indies games.

Key Features

  • Provides real-life case studies of game AI in published commercial games.
  • Material by top developers and researchers in Game AI.
  • Downloadable demos and/or source code available online

Table of Contents

Ch 1 Infected AI; Ch 2 Human Enemy AI; Ch 3 Buddy AI; Ch 4 Realizing NPCs: Animation and Behavior Control for Believable Characters; Ch 5 Using Queues to Model a Merchant's Invetory; Ch 6 Psychologically Plausible Methods for Character Behavior Design; Ch 7 Behavior Decision System; Ch 8 Paragon Bots; Ch 9 Using Your Combat AI Accuracy to Balance Difficulty; Ch 10 1000 NPCs at 60 FPS; Ch 11 Ambient Interactions: Improving Believability by Leveraging; Ch 12 Stochastic Grammars; Ch 13 Simulating Character Knowledge Phenomena

About the Author

Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, 7 years of college teaching experience. He has been the Invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC (2009-2015), GDC speaker (6 years), and founder/manager of the AI Game Programmers Guild (250+ members).

Subject Categories

BISAC Subject Codes/Headings:
COM000000
COMPUTERS / General
COM012040
COMPUTERS / Programming / Games