Game AI Pro 360: Guide to Tactics and Strategy: 1st Edition (Paperback) book cover

Game AI Pro 360: Guide to Tactics and Strategy

1st Edition

By Steve Rabin

CRC Press

280 pages | 71 Color Illus.

Purchasing Options:$ = USD
Paperback: 9780367150884
pub: 2019-09-26
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Hardback: 9780367150945
pub: 2019-09-26
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Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers that focus largely on combat decisions made in a wide variety of genres such as RTS, RPG, MOBA, strategy and tower defense games.

Key Features

  • Provides real-life case studies of game AI in published commercial games
  • Material by top developers and researchers in Game AI
  • Downloadable demos and/or source code available online

Table of Contents

Ch 1 Tactical Position Selection; Ch 2 Tactical Pathfinding on a NavMesh; Ch 3 A Flexible System for Managing NPC Attacks; Ch 4 Hierarchical AI for Multiplayer Bots; Ch 5 Using Neural Networks to Control Agent Threat Response; Ch 6 Making NPCs Search Realistically; Ch 7 Modeling Perception and Awareness; Ch 8 Infinite-Resolution Influence Mapping; Modular Tactical Influence Maps; Ch 9 Spatial Reasoning for Strategic Decision-Making; Ch 10 Extending the Spatial Coverage of a Voxel-based Navigation Mesh; Ch 11 Combat Outcome Prediction for Real-Time Strategy Games; Ch 12 Guide to Effective Auto-Generated Spatial Queries; Ch 13 The Role of Time in Spatio-Temporal Reasoning; Ch 14 Pifalls and Solutions When Using Monte Carlo Tree Search for Strategy and Tactical Games; Ch 15 Petri Nets and Arbitration; Ch 16 Hierarchical Portfolio Search

About the Author

Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild.

Subject Categories

BISAC Subject Codes/Headings:
COMPUTERS / Programming / Games