1st Edition

Game AI Uncovered Focus Character AI

Edited By Paul Roberts Copyright 2027
208 Pages 54 B/W Illustrations
by CRC Press

208 Pages 54 B/W Illustrations
by CRC Press

Paul Roberts’ Game AI Uncovered Focus: Character AI brings together twenty chapters from the first six volumes of the Game AI Uncovered series into a handy single volume that focuses on the many different aspects of character AI in game development. The techniques covered in these pages cover the underlying development of a wide array of published titles, including City of Gangsters, The... Read more

1. Simulation of Social Norms in City of Gangsters

Dr Robert Zubek

2. Characters Believability

Paul Roberts

3. Monkey Business: NPC Player Imitation in Team17’s The Survivalists

Steven Dalton

4. Not All AIs Are Made the Same

Tobias Karlsson

5. Stitching it Together - The Enemies of Sackboy: A Big Adventure

Huw Talliss

6. Creating Characters Using Components

John Reynolds

7. NPCs That Feel Alive: Achieving Variety and Complexity with Limited Resources

Alessia Nigretti

8. Utility AI and Emergent Gameplay: Transforming Game Worlds

Dr Vicky Bloom

9. Agitation System in Assassin’s Creed Nexus

Lisa Ridley

10. Systemic Vs Scripted

Vincent Breton Kochanowski

11. Animation Driven Behaviour

Johan Holthausen

12. Combining Behaviour and Animation Systems in Luna Abyss

John Reynolds

13. Creating Boss Behaviours in Luna Abyss

John Reynolds and Matthew Reynolds

14. Using Voxels for Environmental Cues

Richard Bull

15. N-Gram for Any Direction Prediction in VR

Michele Condò

16. Character Utility Behaviour Graph

David Wooldridge

17. The Creature Believability Scale

Dr Nuno Vicente Barreto, Dr Fernando Penousal Machado & Dr Licínio Roque

18. Building a Buddy: Choosing the Right Brain

Dale Green

19. Dumbing Down AI - The Art of Making Intelligence Stupid

Sarah Cook

20. A Beginner’s Guide to AI Character Design

Dr Tommy Thompson

Biography

Paul Roberts is a Senior Lecturer and Course Lead for BSc (Hons) Computer Games Programming at the University of Staffordshire. Prior to this he was Technical Director at his own independent game studio Grinning Cat. He has worked in a variety of Principal/Lead AI Programmer roles for a range of studios in the UK including Sumo Digital, Team17, Traveller’s Tales, Activision, and some smaller indie studios. Paul has a range of published titles including Worms Revolution, Pitfall!, Call of Duty: Strike Team, The Lego Movie: The Video Game, Pixel-8, and Power-Up. Paul has a Master’s by Research in Computer Science (with Artificial Intelligence), which focused on pathfinding, the development of the DRS algorithm and ways to test the believability of generated paths. Paul is currently a PhD candidate exploring believable decision-making based on memories for boxing games. Paul set up the GameAI Discord channel that has brought together hundreds of game AI professionals, where approaches are shared and ideas discussed. He has recently started the GameAIUncovered YouTube channel, which explains how different game AI concepts work, has written several books, some fiction, others academic, and is the editor for this Game AI Uncovered series.