1st Edition

Game AI Uncovered Volume Two

Edited By Paul Roberts Copyright 2024
226 Pages 86 B/W Illustrations
by CRC Press

226 Pages 86 B/W Illustrations
by CRC Press

226 Pages 86 B/W Illustrations
by CRC Press

Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting‑edge techniques from 22 of the top game AI professionals and researchers from around the world. The techniques discussed in these pages cover the underlying development of a wide array of published titles, including The Survivalists , Wheelman , Plants vs. Zombies: Battle for... Read more

1. Low Bandwidth, Synchronised Path Following in Team17’s The Survivalists.

Steven Dalton

2. Going Stateless: An Evolution of Behaviour Trees in Team17’s The Survivalists and Beyond.

Steven Dalton

3. Monkey Business: NPC Player Imitation in Team17’s The Survivalists.

Steven Dalton

4. Dynamic Behaviour Trees: Building for Scalability.

Jonathan Keslake

5. Building a Buddy: Choosing the Right Brain.

Dale Green

6. Making Up Your AI’s Mind: Decision-Making Architectures.

Tobias Karlsson

7. High Speed Vehicle Driving in Wheelman.

Dr Allan Bruce

8. AI Awareness in Sports Games.

Paul Roberts

9. Crafting the Illusion: Difficulty Scenarios.

Paul Roberts

10. Towards Controlled Design of Learning Agents for Automated Video Game Playing.

Dominik Gotojuch

11. Utility Systems for High-Level Group Management.

Steve Bilton

12. Machine Learning Based Automated Cinematography for Games.

Phil Carlisle

13. Directed Acyclic Graphs for Fun and Profit.

Ivan Mateev

14. Navigating Broken Data.

Jonas Gillberg

15. Environment Steering.

Rodolfo Fava

16. Using Voxels for Environmental Cues.

Richard Bull

17. The Creature Believability Scale.

Nuno Vicente Barreto, Fernando Penousal Machado & Licínio Roque

18. Automated Testing Using AI Planning.

Dr Bram Ridder

19. Dumbing Down AI - The Art of Making Intelligence Stupid.

Sarah Cook

20. Race Director.

Andy Brown

21. SB-GOAP: Self-Balanced Goal Oriented Action Planner.

Michele Condò

22. Generalised AI Planners.

Andrea Schiel

23. Unleashing Mayhem: The Demolition Derby Game Modes of DiRT: Showdown.

Dr Nic Melder

 

 

Biography

Paul Roberts is the technical director of the independent game studio Grinning Cat. Prior to this he worked in a variety of Principal / Lead AI Programmer roles for a range of studios in the UK including Sumo Digital, Team17, Traveller’s Tales, Activision, and some smaller indie studios. For several years Paul also led the Games Programming department at Staffordshire University, where he taught Game AI and programming principles. He has a Master’s degree in Computer Science with Artificial Intelligence, which focused on pathfinding, the development of the DRS algorithm and ways to test the believability of generated paths. Paul has written a number of books, some fiction, others academic, the latest of which is ‘Artificial Intelligence in Games’ published by CRC Press in 2022 and is also the editor for this Game AI Uncovered series.