2nd Edition

Game Anim Video Game Animation Explained

By Jonathan Cooper Copyright 2021
350 Pages
by CRC Press

350 Pages
by CRC Press

350 Pages
by CRC Press

Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator.  Covering every stage of game production from the animator’s perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic... Read more

Chapter 1 The Video Game Animator What It Means To Be A Video Game Animator

Chapter 2 The Game Development Environment

Chapter 3 The 12 Animation Principles

Chapter 4 The Five Fundamentals of Game Animation

Chapter 5 What You Need To Know

Chapter 6 The Game Animation Workflow

Chapter 7 Our Project: Pre-production

Chapter 8 Our Project: Technical Animation

Chapter 9 Our Project: Gameplay Animation

Chapter 10 Our Project: Cinematics & Facial

Chapter 11 Our Project: Motion Capture

Chapter 12 Our Project: Animation Team Management

Chapter 13 Our Project: Polish & Debug

Chapter 14 2D & Pixel Art Animation

Chapter 15 The Future

Biography

Jonathan Cooper is an award-winning video game animator who has been bringing virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since been focusing on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom, and holds a Bachelor of Design honors degree in animation.