2nd Edition

Game Anim
Video Game Animation Explained




  • Available for pre-order. Item will ship after April 21, 2021
ISBN 9780367707705
April 21, 2021 Forthcoming by CRC Press
358 Pages

USD $150.00

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Book Description

The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters.

Key Features

• New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, motion-matching, and more

• 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation.

• The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation.

• Full Production Cycle: Walks through every stage of a game production from the animator’s perspective.

• Animator Interviews: Notable game animators offer behind-the-scenes stories, tips and advice.

• Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book

About The Author

Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

Table of Contents

Chapter 1 The Video Game Animator What It Means To Be A Video Game Animator

Chapter 2 The Game Development Environment

Chapter 3 The 12 Animation Principles

Chapter 4 The Five Fundamentals of Game Animation

Chapter 5 What You Need To Know

Chapter 6 The Game Animation Workflow

Chapter 7 Our Project: Pre-production

Chapter 8 Our Project: Technical Animation

Chapter 9 Our Project: Gameplay Animation

Chapter 10 Our Project: Cinematics & Facial

Chapter 11 Our Project: Motion Capture

Chapter 12 Our Project: Animation Team Management

Chapter 13 Our Project: Polish & Debug

Chapter 14 2D & Pixel Art Animation

Chapter 15 The Future

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Author(s)

Biography

Jonathan Cooper is an award-winning video game animator who has been bringing virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since been focusing on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom, and holds a Bachelor of Design honors degree in animation.