Game Audio Fundamentals : An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games book cover
1st Edition

Game Audio Fundamentals
An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games




  • Available for pre-order on June 12, 2023. Item will ship after July 3, 2023
ISBN 9781032111957
July 3, 2023 Forthcoming by Focal Press
288 Pages 127 B/W Illustrations

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USD $54.95

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Book Description

Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.

Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand.

This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.

Table of Contents

PART 1: THEORY AND TOOLS  1. Acoustics and Analog Audio  2. Digital Audio  3. Music Theory for Audio Designers  4. Production Tools  PART 2: SOUNDSCAPES AND DISCIPLINES  5. DAW Essentials, Part I: Editing, Workflow, and Rendering  6. DAW Essentials, Part II: An Overview of Plug-ins  7. Understanding Soundscapes for Games  8. Sound Design  9. Music  10. Dialogue  PART 3: PRACTICE  11. Production and Development  12. Implementation  13. Listening  14. Finding Game Audio Work

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Author(s)

Biography

Keith Zizza is a Game Audio instructor at Worcester Polytechnic Institute, with over 25 years of professional experience as a game audio designer for studios and publishers such as SEGA, Marvel, EA, and Ubisoft.

Reviews

"With his Game Audio Fundamentals, Keith Zizza has delivered a solid, hands-on book that touches on all the important aspects of creating sound and music for video games!"

Brian Schmidt, Game Composer/Sound Designer, Executive Director of GameSoundCon