1st Edition

Game Design Deep Dive Cozy Games

By Joshua Bycer Copyright 2027
122 Pages 66 Color Illustrations
by CRC Press

122 Pages 66 Color Illustrations
by CRC Press

Game Design Critic Josh Bycer continues the Deep Dive series with an examination on cozy games. The market for coziness has grown dramatically thanks to showcases like Wholesome Direct and consumers wanting something to help them relax in a stressful world. Discussing the success of Stardew Valley and how it became the poster child for cozy games and a brief history on the genre Examining... Read more

Chapter 1: The Goal of Game Design Deep Dive: Cozy Games

1.1  Let’s Get Cozy

1.2 Utilizing User Experience

Chapter 2: Cozy Theming

2.1  What Are Cozy Games?

2.2 Lowering the Stakes

Chapter 3: Where Wholesome Came From

3.1 The Origins of Casual Games

3.2 Curating Cozy (and Wholesome) Games of the 2010s

3.3 The Wholesome Games Movement

3.4 The Success of Stardew Valley

3.5 The Appeal of Cozy/Wholesome Games

3.6 The Limits of Cozy and Wholesome

Chapter 4: Understanding UI/UX Design

4.1 What is UI/UX Design

4.2 Defining the User Experience

4.3 Playtesting Practices

4.4 The Causes of Churn

4.5 Assessing Approachability and Aesthetics

Chapter 5: Making Things Cozy and Wholesome

5.1 Defining Cozy, Wholesome, and Casual Design

5.2 Setting Stakes

5.3 Exploring Sandbox Design

5.4 A Relaxing Progression Curve

5.5 Is Everything Cozy (or Wholesome)?

Chapter 6: Conclusion

6.1 A Market Worth Exploring

6.2 Will Cozy Change?

6.3 A Stress-Free Ending

Glossary

Biography

Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, creating content on YouTube, and the author of the Game Design Deep Dive series. In that time through Game‑Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.