122 Pages
66 Color Illustrations
by
CRC Press
122 Pages
66 Color Illustrations
by
CRC Press
122 Pages
66 Color Illustrations
by
CRC Press
Also available as eBook on:
Game Design Critic Josh Bycer continues the Deep Dive series with an examination of cozy games. The market for coziness has grown dramatically, thanks to showcases like Wholesome Direct and consumers wanting something to help them relax in a stressful world.
Key Features:
Discusses the success of Stardew Valley and how it became the poster child for cozy games, and offers a brief... Read more
Preface
Additional Books
Acknowledgments
Social Media
1. Time to Dive Into Cozy Games: Cozy and Wholesome Games
2. Cozy Theming
3. The Creation of the Cozy/Wholesome Market
4. Understanding UI/UX Design
5. Creating a Cozy (or Wholesome) Game
6. A Cozy Conclusion
Glossary
Index
Biography
Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, creating content on YouTube, and authoring the Game Design Deep Dive series. In that time, through Game‑Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.






