144 Pages
86 Color Illustrations
by
CRC Press
144 Pages
86 Color Illustrations
by
CRC Press
144 Pages
86 Color Illustrations
by
CRC Press
Also available as eBook on:
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at... Read more
1 The Goal of Game Design Deep Dive: Horror
2 The Pre-survival Horror Period
3 The Rise of Survival Horror
4 Basic Horror Design
5 The Philosophy behind Horror
6 Creating Scary Gameplay
7 The “Death” of Horror
8 The New Horror
9 Complex Horror
10 The Future of Horror
Biography
Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.






