1st Edition

Game Design Deep Dive Metroidvania

By Joshua Bycer Copyright 2025
144 Pages 83 Color Illustrations
by CRC Press

144 Pages 83 Color Illustrations
by CRC Press

144 Pages 83 Color Illustrations
by CRC Press

Game Design Critic and expert Joshua Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there. Metroidvania is a genre of high‑highs and low‑lows, and Josh is taking up the task to explain what a metroidvania is, the very long history and variety of it, and what you need to do to create one yourself. • A look... Read more

Acknowledgements

Social Media

Preface

Chapter 1: Introduction

·       What is the goal of this book?

·       Focusing on a subgenre

Chapter 2: The Metroid and the Vania

·       2.1 The Metroid of Metroidvania

·       2.2 Castles and Vanias

·       2.3 Symphony of the Metroidvania

·       2.4 Early Growth of the Metroidvania Genre

Chapter 3: Basic Metroidvania Design

·       3.1: What is a Metroidvania?

·       3.2 Openly Linear World Design

·       3.3 Progression Through Mechanics

·       3.4 The Cores of Metroidvania Design

Chapter 4: The 2010’s Metroidvania Extravaganza

·       4.1 Mania Vania

·       4.2 The Knockout Success of Hollow Knight

·       4.3 Why Metroidvanias Blew Up

Chapter 5: UI/UX of Metroidvanias

·       5.1 What is UI/UX

·       5.2 A Primer on Platformers

·       5.3 Metroidvania UX Design

Chapter 6: Building a Metroidvania

·       6.1 Figuring Out Your Focus

·       6.2 Designing Keys vs. Tools

·       6.3 Open-Ended Level Design

·       6.4 Enemies and Obstacles

·       6.5 Metroidvania + X =?

Chapter 7: The Normal Ending

·        7.1 Do Metroidvanias need to change?

·        7.2 A Confusing Term, With Amazing Gameplay

Glossary

Biography

Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, creating content on YouTube, and the author of the Game Design Deep Dive series. In that time through Game‑Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.