1st Edition

Game Design Deep Dive Platformers

By Joshua Bycer Copyright 2020
152 Pages
by CRC Press

152 Pages
by CRC Press

152 Pages
by CRC Press

The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping – one of the oldest mechanics in the industry – and how it has evolved and changed over the years. The author looks at the transition from 2D to 3D and multiple elements that make jumping more complicated than it looks from a design... Read more

1 The Legacy of Jumping

2 The First Jumps

3 Committed Jumping

4 Variable Jumping

5 The 2D Mascot Platformer Era

6 Basic 2D Design

7 Advanced 2D Design

8 The Adventure Platformer

9 Puzzle Platforming and Design

10 First-Person Jumping Design

11 The 3D Platformer Era

12 Three D Design

13 The AAA Shift Away from Platformers

14 The Indie Impact

15 Physics-Driven Platformer Design

16 Super Mario Maker and Kaizo Culture

17 Expert 2D Design

18 Conclusion

Biography

Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.