1 The Legacy of Jumping
2 The First Jumps
3 Committed Jumping
4 Variable Jumping
5 The 2D Mascot Platformer Era
6 Basic 2D Design
7 Advanced 2D Design
8 The Adventure Platformer
9 Puzzle Platforming and Design
10 First-Person Jumping Design
11 The 3D Platformer Era
12 Three D Design
13 The AAA Shift Away from Platformers
14 The Indie Impact
15 Physics-Driven Platformer Design
16 Super Mario Maker and Kaizo Culture
17 Expert 2D Design
18 Conclusion
Biography
Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.






