1st Edition

Game Design Deep Dive Real-Time Strategy

By Joshua Bycer Copyright 2025
176 Pages 100 Color Illustrations
by CRC Press

176 Pages 100 Color Illustrations
by CRC Press

176 Pages 100 Color Illustrations
by CRC Press

Game Design Deep Dive: Real‑ Time Strategy focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of eSports. It has seen more fundamental changes as a genre than any other genre, and Game Design Critic Josh Bycer will talk about its history and where it stands today with regard to its relevancy in the market. Key Features:... Read more

Preface
Acknowledgments
1. The Goal of This Book
2. Early RTS Design
3. The Basics of RTS Design
4. When Strategy Shrunk Down
5. The 2010s Strategy Transformation
6. The Role of Asymmetrical Balance
7. UIs and GUIs
8. Advanced RTS Design
9. What Is the Future of the Genre?
10.Conclusion
Glossary
Index

Biography

Joshua Bycer is a Game Design Critic with more than 7 years of experience critically analyzing game design and the industry itself. In that time through Game‑Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.