1st Edition

Game Design Deep Dive Roguelikes

By Joshua Bycer Copyright 2021
120 Pages 50 Color Illustrations
by CRC Press

120 Pages 50 Color Illustrations
by CRC Press

120 Pages 50 Color Illustrations
by CRC Press

Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content, has been a cornerstone and point of complexity since its inception. The 2010s saw an explosion of new designs and... Read more
 1 Introduction 1

2 The Birth of the Rogue 3

3 Basic Roguelike Design 7

4 Off-Brand Roguelikes 13

5 Generating Content 19

6 Advanced Roguelike Design 31

7 The Roguelike Rises 45

8 AAA Roguelikes 57

9 The Roguelike Confusion 63

10 Expert Roguelike Design 71

Conclusion 97

Biography

Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.