1st Edition

Game Design Deep Dive Shooters

By Joshua Bycer Copyright 2025
    280 Pages 148 Color Illustrations
    by CRC Press

    280 Pages 148 Color Illustrations
    by CRC Press

    This entry in the Game Design Deep Dive series takes a look at the shooter genre. One that has grown with the times and whose influence can be felt from indie teams to major studios. Josh Bycer discusses 30 plus year history of one of games industry’s most popular genres to talk about how to design one your own. This book is perfect for students and designers to learn about one of the most popular genres on the market.

     

    Key Features:

    ·         Discusses reflex-driven design and the challenges and balances that go into single and multiplayer gameplay.

    ·         Provides a breakdown of what gunplay is and how to make your FPS design pop.

    ·         Draws examples across the industry.

    ·         Examines the design and philosophies that went into many of the best shooters released in the past 30 years.

    Acknowledgements

    Social Media

    Preface

     

    1: Introduction

    2: The Beginning of “Boomer Shooters”

    3: Basic Shooter Design

    4: The Cinematic Era of Shooting

    5: The Live Service Shooter Era

    6: The Evolution of Shooters

    7: The Foundations of a Great Shooter

    8: Advanced Shooter Design

    9: The Future of Shooters 

    10: Conclusion

    Glossary

    Biography

    Joshua Bycer is a Game Design Critic with more than 7 years of experience critically analyzing game design and the industry itself. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.