1st Edition

Game Design Tools Cognitive, Psychological, and Practical Approaches

By Diego Ricchiuti Copyright 2023
268 Pages 40 Color & 8 B/W Illustrations
by CRC Press

268 Pages 40 Color & 8 B/W Illustrations
by CRC Press

268 Pages 40 Color & 8 B/W Illustrations
by CRC Press

This book provides a series of transdisciplinary tools to help game designers improve their design pipeline and design output. Using approaches from psychology, anthropology, and sociology, it offers practical tools for all the main aspects of game design from conception through to testing. Drawing on game design theory, the book looks at the relationship between game design and other... Read more

Section One - Introduction

Chapter 1 - How to Use This Book

Chapter 2 - Book Introduction

Section Two - Analysis Tools

Chapter 3 - Design and Analysis

Chapter 4 - Target Audience Tools

Chapter 5 - Data Tools

Section Three - Game Design Tools

Chapter 6 - Introduction to Game Design Tools

Chapter 7 - Brainstorming Techniques

Chapter 8 - Praxeology

Chapter 9 - Self-Determination Theory

Chapter 10 - Habit Loop and Operant Conditioning

Chapter 11 - Game Design Patterns

Chapter 12 - MDA Framework

Chapter 13 - Nudges

Chapter 14 - Behavioural Game Design

Chapter 15 - Emotional Game Design

Chapter 16 - Emotional Theories

Section Four - Documentation

Chapter 17 - Introduction to Documentation

Chapter 18 - Golden Rules

Chapter 19 - Pivotal Documents

Section Five - Conclusion

Chapter 20 - Games, Cakes, and Love

Chapter 21 - The Cake Is Real

Biography

Diego Ricchiuti is currently the lead designer at Caracal Games and the course leader of the Game Design Degree at AIV in Rome and Milan.

"If you are just curious about game design and want to learn about it without any prior knowledge, then enjoy, you are in for a treat. If you are already deep in the weeds, I found this book to be what the namesake suggests, a reference that the reader will come back to many times."

Fawzi Mesmar, Game designer, Author, and Tutor.

"Diego has outlined a learning approach through iteration and experimentation that addresses the need for clarity and excellence in design. The result is a strong foundation for both newcomers and experienced developers."

Dominic Butler, Studio Design Director, Splash Damage.