5th Edition

Game Design Workshop A Playcentric Approach to Creating Innovative Games

By Tracy Fullerton Copyright 2024
586 Pages 271 Color & 7 B/W Illustrations
by A K Peters/CRC Press

586 Pages 271 Color & 7 B/W Illustrations
by A K Peters/CRC Press

586 Pages 271 Color & 7 B/W Illustrations
by A K Peters/CRC Press

“Create the digital games you love to play.” Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic experience with Game Design Workshop, Fifth Edition. Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal, dramatic, and dynamic systems of game design. Using examples of classic and... Read more

Introduction

Part I     Game Design Basics

Chapter 01          The Role of the Game Designer

Chapter 02          The Structure of Games

Chapter 03          Working with Formal Elements

Chapter 04          Working with Dramatic Elements

Chapter 05          Working with System Dynamics

Part II    Designing a Game

Chapter 06          Ideation

Chapter 07          Prototyping

Chapter 08          Digital Prototyping

Chapter 09          Playtesting

Chapter 10          Functionality, Completeness, and Balance

Chapter 11          Fun and Accessibility

Part III  Working as a Game Designer

Chapter 12          Team Structures

Chapter 13          Stages and Methods of Development

Chapter 14          Communicating Your Designs

Chapter 15          Understanding the New Game Industry

Chapter 16          Selling Yourself and Your Ideas to the Game Industry

Biography

Tracy Fullerton is an award-winning game designer and educator with over 30 years of professional experience, including winning the Games for Change Game of the Year Award for her independent game Walden, a game. She has also been awarded the 2016 GDC Ambassador Award, the 2015 Games for Change Game Changer Award, and the IndieCade 2013 Trailblazer award for her pioneering work in the independent games community. Tracy is a Professor of Interactive Media & Games at the USC School of Cinematic Arts and the founding Director (emeritus) of the USC Games Program, which has regularly been ranked the #1 game design program in North America by the Princeton Review.

“Tracy Fullerton's Game Design Workshop was my first game design textbook. It fundamentally transformed my perspective on games, shifting my mindset from that of a player to that of a designer. I firmly believe that this book continues to be an essential resource for all aspiring game designers. The latest edition of the book enhances its offering, providing additional advice and strategies focused on contemporary, play-centric design.”

Jenova Chen, CEO and Creative Director of thatgamecompany.

“Tracy Fullerton’s playcentric approach to game design is a necessary central feature of any game program aiming to innovate new forms of mechanics and aesthetics. It is a must read for game design educators and scholars alike, helping us understand how the formal and dramatic elements of games come together through thoughtful design and testing to create the kinds of experiences that entertain, delight, inspire and even educate. If you’re interested in game design, this book is where you start. I don’t know of any serious game designer or scholar who doesn’t have it on their bookshelves.”

Constance Steinkuehler, Professor of Informatics, University of California, Irvine.

“Though it's difficult to improve on a practical classic like Game Design Workshop, Tracy Fullerton pulls it off with thoughtful care in the new edition, mixing time-tested advice for design, iteration and development with notes on the latest developments in technology, culture and authorship. The voices of an inclusive and range of design experts makes Game Design Workshop not only an invaluable guide to making games, but a contemporary portrait of the creative field.”

Naomi Clark, Chair, NYU Game Center.

Game Design Workshop is the gold standard game design teaching text. For students, it’s a perfect way to learn a complex profession. For professionals, it’s required reading to revisit why we do what we do and to encourage innovation."

Brenda Romero, Studio Director, Romero Games Ltd.