1st Edition

Game Development 2042 The Future of Game Design, Development, and Publishing

By Tim Fields Copyright 2023
    330 Pages 76 B/W Illustrations
    by CRC Press

    330 Pages 76 B/W Illustrations
    by CRC Press

    This book is a fast-paced look at the next two decades of the games industry with a focus on game design, the evolution of gaming markets around the world, the future of technology, Artificial Intelligence, Big Data, crypto-currency, and the art and business of creating and publishing hit games.

    The book contains interviews with a dozen veteran games industry luminaries, who have collectively created many of the greatest hits of the last twenty years and grossed tens of billions of dollars in revenue for companies like Electronic Arts, Facebook, Apple, Activision, Microsoft, Amazon, Supercell, Netflix, Warner Brothers, and others.

    Game Development 2042 is meant for game developers, anyone with a financial interest in the games business, and for gamers who want to know what the future holds. Mobile, console, PC, web, free-to-play, play-to-earn, and other businesses are discussed in depth with specific examples.

    Introduction

    1 - A Global Community of Players

    Gaming Lights the World

    Population Growth

    United States and Canada

    Europe

    Russia

    South Korea

    Japan

    China

    On Emerging Markets

    Southeast Asia

    Indonesia

    Vietnam

    India

    Interview with Zaid Azmi: Interactive Fiction for the World

    Latin America

    Brazil

    Mexico

    The Middle East and Africa

    Interview with HRH Prince Fasil bin Bandar: The Bright Future of Games

    Turkey

    Egypt

    Africa

    Zooming Out

    How to Tailor Games for a Region

    2 – How to Reach the World

    How to Reach the World

    The Impact of Globalism on Game Design

    Distribution Mechanisms

    User Acquisition

    Building Communities

    How to Keep Them Playing

    Interview with Aaron Loeb: The Future of Communities

    Conclusion

    3 – The Evolution of Game Design

    Why Do People Play Games?

    Quality is King

    What’s Different

    Deep Social

    Visuals

    Accessibility

    Capable Devices Everywhere

    AI Agents

    Cross Device Play

    VR, AR, Immersion, Metaverse

    AR and Real World Gaming Blends

    Metaverse Exploration

    User Generated Content

    Mods as UGC

    Free to Play

    Appointment Mechanics

    Everything is an RPG

    On Gatcha

    Real Money Gaming & Wagering

    Pervasive Community

    The Need for Social Shepherds

    Non-Gaming Activities in Games

    Education & Gaming

    The Future of Game Design

    4 – Web 3 Gaming: Crypto, Play to Earn, NFT

    Cryptocurrency, Decentralized Finance, Non-Fungible Tokens, and Gaming

    NFT Basics

    Axie Infinity

    Play to Earn

    Interview with Simon Davis: The Mighty Bear of Singapore

    Conclusions on Web3

    5 – Devices and Platforms

    Mobile Devices

    Platform Agnosticism

    Gaming Ecosystem of Devices

    Form Factors & Foldable

    Watches, Glasses, Wearables

    Consoles

    Multiplatform Gaming

    PC Gaming

    Setting & Convergence

    Cloud Gaming

    On Bandwidth

    Streaming Services and the Convergence of Linear and Non-Linear Media

    Interview with Mike Verdu: The Future of Platforms

    Wrapup on Devices and Platforms

    6 – Inputs and Feedback Mechanisms

    Mouse & Keyboard

    Controllers

    Gestures

    Eye-tracking

    Interview with Anand Srivatsa of Tobii: Advanced Eye Tracking

    Cameras

    Drones

    Finger Taps

    More Advanced Anatomically Integrated Input

    Thought Control

    Speech

    Haptic Feedback

    Displays

    Glasses and VR Headsets

    Contacts and Retina Projection

    Wrap Up on Devices and Inputs

    7 – Business Models

    Retail Distribution of Games

    Digital Distribution of Games

    Free to Play

    In App Advertising

    Carrier Billing and Regional Payment Systems

    Regional and Sachet Pricing

    eSports

    Real Money Gambling

    Paid to Play

    Play2Earn

    The Value of Player Data

    The Business of Creation

    The Evolution of Gaming Legal Matters

    Interview with Kimberly Corbett: Publishing for the Future

    The Effect of Regulations of Business Models

    Wrap Up

    8 – Data and Analytics

    Data Gathering

    Data Processing

    Data Analysis in Realtime

    Data to AI Behaviors and Responses

    Data Visualization

    Interview with Rob Fink: The Future of Data

    Data Ownership

    Using Big Data to Create Content

    Procedural Content Generation

    Using Data to Generate usic

    AI Helping write & fund bugs in code

    AI & AL to aid game content design

    Helping artists make art

    Using Games to train AI

    The Corrupted Blood Incident

    Data and Analytics Wrap Up

    The Coming Impact of Big Data

    9 – Artifically Intelligent Characters

    Virtual Characters Take Over the World. Soon.

    On AI Characters

    Building AI Companions

    Indistinguishable from Real Humans

    Avatars

    AI and Intelligent Characters Wrap Up

    10 – The Future of Game Development

    The Act of Creation

    Crowdsourcing & NFT Sales

    Interview with Maurico Longoni: The Future of User Generated Content

    Hits vs. Games

    Interview with Thea Chow: Building the Best in the World

    Tools & Techniques

    Better Engineering Tools

    Content Creation Tools

    Increasing Competition for Talent

    Increasing Competition for Licenses

    Distributed Teams

    Independent Contract & Unionized models of talent

    Interview with Alexandria Sepulveda: The Future of Regulation

    Increased Complexity of Publishing and Distribution

    Localization & Culturalization

    Adherence to Local Custom & Regulation

    Forecasting

    Local Publishing & Community Management

    On Bots & ID

    Wrap Up on The Future of Game Development

    Conclusion

     

     

    Biography

    Tim Fields has been making and operating games and leading game publishing companies for more than 25 years. Along the way he has been a part of bringing games to life in franchises like Call of Duty, Halo, Marvel, Disney, Need for Speed, Fast and Furious, Transformers, Dungeons & Dragons, and many more, winning multiple Editor’s Choice and other awards, and generated billions of dollars in earnings. This is his fifth book on the games industry. He recently served as the CEO of mobile game publisher Kabam and currently works at Wizards of the Coast, bringing beloved franchises to life as digital games.Tim also runs an AI focused research company called MainBrain.AI.