1st Edition

Game Development with Godot 4 A Complete Introduction

By Alan Thorn Copyright 2026
376 Pages 373 B/W Illustrations
by CRC Press

376 Pages 373 B/W Illustrations
by CRC Press

376 Pages 373 B/W Illustrations
by CRC Press

Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications on many platforms, including desktop and mobile. There has been intense interest in this engine among game developers worldwide. This tutorial book offers an accessible, easy-to-follow and fun introduction to Godot Engine 4 for game developers, both complete newcomers and... Read more

Introduction

Chapter 1. Introducing Godot – Getting to Know the Engine

Chapter 2. Getting Started with Godot – Your First Project

Chapter 3. Resources - Textures, Meshes and More

Chapter 4. GDScript Introduction - Programming Games

Chapter 5. Building 2D Worlds – Sprites, Cameras and Physics

Chapter 6. 3D Worlds – Meshes, Lights and Cameras

Chapter 7. User Interfaces

Chapter 8. Game Mechanics – Creating a First-Person Controller

Chapter 9. Godot Tips and Tricks

Index

Biography

Alan Thorn is a game developer, author, and educator. Alan has written 34 books, presented 30 online courses, and created 33 games, including the award-winning adventure, Baron Wittard. Alan is dedicated to helping creative people make high-impact experiences. He was Studio Director at Wax Lyrical Games, and now he is course leader for ‘Indie Games Development’ at the BAFTA-winning National Film and Television School, an incubation space for breakthrough gaming talent.