Introduction
Chapter 1. Introducing Godot – Getting to Know the Engine
Chapter 2. Getting Started with Godot – Your First Project
Chapter 3. Resources - Textures, Meshes and More
Chapter 4. GDScript Introduction - Programming Games
Chapter 5. Building 2D Worlds – Sprites, Cameras and Physics
Chapter 6. 3D Worlds – Meshes, Lights and Cameras
Chapter 7. User Interfaces
Chapter 8. Game Mechanics – Creating a First-Person Controller
Chapter 9. Godot Tips and Tricks
Index
Biography
Alan Thorn is a game developer, author, and educator. Alan has written 34 books, presented 30 online courses, and created 33 games, including the award-winning adventure, Baron Wittard. Alan is dedicated to helping creative people make high-impact experiences. He was Studio Director at Wax Lyrical Games, and now he is course leader for ‘Indie Games Development’ at the BAFTA-winning National Film and Television School, an incubation space for breakthrough gaming talent.






