1st Edition

Game Economy Design Metagame, Monetization and Live Operations

By Charlie Czerkawski Copyright 2025
    208 Pages 14 B/W Illustrations
    by CRC Press

    208 Pages 14 B/W Illustrations
    by CRC Press

    This book provides a comprehensive overview of game economy design. It begins with a high-level overview, then utilises subsequent chapters to break this down into finer details, showing methods to approach the various problems and challenges involved in creating an intricate game economy and meta game experience. The content of the book extends to associated and related fields such as monetisation and live operations.

     The book contains step-by-step processes with best practices and examples, with content written from an empirical standpoint. The reader will gain insights into the components that form a game economy, how these components are utilised to shape a meta-game experience, and how monetization is integrated into this. The content will consider the work economy designers undertake during development through to post-launch live operations.

     The book will appeal to all game design professionals and students of game design that wish to gain a deeper understanding of how to develop game economies.

    Introduction. Chapter 1 - Outlining Game Economy Design. Chapter 2 – Game Economy and The Metagame. Chapter 3 – Processes, Design Skills & Development Strategies. Chapter 4 – Monetization. Chapter 5 – Maintaining the Systems. Chapter 6 – Getting into the Business, Work and Skills. Chapter 7 – Case Studies

     

     

    Biography

    Charlie Czerkawski is a game economy and monetization designer, with over 15 years of experience. He co-founded the Scottish independent development studio, Guerilla Tea, which operated from 2011 to 2017. Most recently, his career has taken him around Europe, focusing on larger projects including the hit mobile game, Shadowgun Legends.