4th Edition

Game Engine Architecture Volume I, Foundations and Core Engine Systems

By Jason Gregory Copyright 2026
628 Pages 39 Color & 170 B/W Illustrations
by CRC Press

628 Pages 39 Color & 170 B/W Illustrations
by CRC Press

628 Pages 39 Color & 170 B/W Illustrations
by CRC Press

In this new and improved fourth edition of the highly popular Game Engine Architecture , Jason Gregory draws on his two decades of experience at Midway, Electronic Arts, and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles... Read more

Preface

1 Introduction

2 Tools of the Trade

3 Fundamentals of Software Engineering for Games

4 Parallelism and Concurrent Programming

5 3D Math for Games

6 Engine Support Systems

7 Resources and the File System

8 The Game Loop and Real-Time Simulation

9 Human Interface Devices

10 Tools for Debugging and Development

Bibliography

Biography

Jason Gregory has worked as a software engineer in the games industry since March 1999, and as a professional software engineer since 1994. He got his start in game programming at Midway Home Entertainment in San Diego, where he worked on tools, engine technology and gameplay code for Hydro Thunder™ 2 (arcade). He also wrote the PlayStation® 2/Xbox animation system for Freaky Flyers™ and Crank the Weasel. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on engine and gameplay technology for Medal of Honor:™ Pacific Assault and served as a lead engineer on the Medal of Honor:™ Airborne project. Jason is currently a Lead Programmer at Naughty Dog Inc., where he and his team are working on an exciting new game title for PlayStation® 5. He also developed engine and gameplay software for Naughty Dog’s Uncharted: Drake’s Fortune™, Uncharted 2: Among Thieves™, Uncharted 3: Drake’s Deception™, Uncharted 4: A Thief’s End™, Uncharted: The Lost Legacy™, The Last of Us Part I™ and The Last of Us Part II™ for PlayStation® 5, PlayStation® 4, PlayStation® 3, and PC. Jason has also developed and taught courses in game technology at the University of Southern California.