1st Edition

Game Narrative Design and UX Fundamentals Tools for Player-Centric Storytelling

By Abigail Rindo Copyright 2025
246 Pages 47 B/W Illustrations
by CRC Press

246 Pages 47 B/W Illustrations
by CRC Press

246 Pages 47 B/W Illustrations
by CRC Press

Game narrative and UX share a deep, interconnected relationship. This book explores the connections between narrative and UX to develop a framework for creating player-centric stories in games by covering best practices in both crafts using a unified language. Games are beautiful motivation engines, and there are three primary gears that power these engines: Context, Action, and Emotion. Each... Read more

Introduction.

Chapter 1 Introduction to Game Narrative and UX.

Chapter 2 Research and Development.

Chapter 3 World-Building.

Chapter 4 Let the Player Play.

Chapter 5 Guiding the Player Experience.

Chapter 6 Motivation and Engagement.

Chapter 7 Emotion and Story Mapping .

Chapter 8 Designing Characters

Conclusion.

INDEX.

Biography

Abigail Rindo is an award-winning developer who has worked on games ranging from educational to mobile free-to-play. She has had the pleasure of working in many disciplines (production, marketing, art, design, narrative), on many platforms, and with many worlds and IPs. She has collaborated with many talented developers on more than 50 titles and regularly mentors people from around the world. She currently resides in Sweden with her brilliant husband and fluffy cats while working as VP of Creative for King.