1st Edition
Game Narrative Design and UX Fundamentals Tools for Player-Centric Storytelling
Introduction.
Chapter 1 Introduction to Game Narrative and UX.
Chapter 2 Research and Development.
Chapter 3 World-Building.
Chapter 4 Let the Player Play.
Chapter 5 Guiding the Player Experience.
Chapter 6 Motivation and Engagement.
Chapter 7 Emotion and Story Mapping .
Chapter 8 Designing Characters
Conclusion.
INDEX.
Biography
Abigail Rindo is an award-winning developer who has worked on games ranging from educational to mobile free-to-play. She has had the pleasure of working in many disciplines (production, marketing, art, design, narrative), on many platforms, and with many worlds and IPs. She has collaborated with many talented developers on more than 50 titles and regularly mentors people from around the world. She currently resides in Sweden with her brilliant husband and fluffy cats while working as VP of Creative for King.






