1st Edition

Game Production Prototyping and Producing Your Board Game

By Geoffrey Engelstein Copyright 2021
198 Pages
by CRC Press

198 Pages
by CRC Press

198 Pages
by CRC Press

Description: Many new games are from first-time designers or are self-published, so there is a tremendous thirst for information about the nuts and bolts of tabletop game design. While there are many books about the design process in terms of mechanisms and player experience, there are no books that cover the arts and crafts aspects of how to create a prototype, software and physical tools that... Read more
 Section I General Topics

Chapter 1 ◾ Tools of the Trade 3

Chapter 2 ◾ Graphic Design 41

Chapter 3 ◾ Writing Rules 75

Section II The Development Lifecycle

Chapter 4 ◾ Alpha Prototypes 97

Chapter 5 ◾ Beta Prototypes 115

Chapter 6 ◾ Production 137

Chapter 7 ◾ Conclusion 167

Biography

Geoffrey Engelstein is the designer of many tabletop games, including The Ares Project, the Space Cadets series, The Dragon & Flagon, The Expanse, and more. He is the founder of Ludology, a bi-weekly podcast about game design in its ninth year, and a twelve-year contributor to the Dice Tower podcast with his biweekly GameTek segments discussing the math, science, and psychology of games, and has published several books, including GameTek: The Math and Science of Gaming , Achievement Relocked: Loss Aversion and Game Design, and Building Blocks of Tabletop Game Design. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak at PAX, GenCon, Metatopia, and the Game Developers Conference. When not talking about, designing, or playing games, Geoff runs Mars International, a product development firm focusing on consumer and medical device engineering. He has a BS in Physics and a BS in Electrical Engineering from the Massachusetts Institute of Technology.