Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!
Table of Contents
Chapter 1 ◾ Introduction to Programming
Chapter 2 ◾ Introduction to Game Engines
Chapter 3 ◾ The Recipes
Chapter 4 ◾ Introduction to Object-Oriented
Chapter 5 ◾ Introduction to C#
Chapter 6 ◾ Static, Singletons, and Game Managers
Chapter 7 ◾ Endless Runner
Chapter 8 ◾ Artificial Intelligence (AI) and Non-Player Characters (NPCs)
Chapter 9 ◾ Physics-Based Character Controller
A (MOSTLY SERIOUS) BASIC GAME JARGON GLOSSARY
Jarryd Huntley is a leader in the Cleveland game development community, teaching game programming at a community college and directing events to support local developers. When not in the classroom or at an event, he can be found visiting aquariums with his family or travelling to conferences with his guitar.
Hanna Brady is a freelance game writer. She works on mobile and indie games. In her spare time, she writes fiction, travels, and plays board games with her awesome family.