1st Edition

Games User Research A Case Study Approach

Edited By Miguel Angel Garcia-Ruiz Copyright 2016
310 Pages 76 B/W Illustrations
by A K Peters/CRC Press

312 Pages 76 B/W Illustrations
by A K Peters/CRC Press

312 Pages 76 B/W Illustrations
by A K Peters/CRC Press

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field." —Veronica Zammitto, Senior Lead Games User Research,... Read more

Practical and Ethical Concerns in Usability Testing with Children
Gavin Sim, Janet C. Read, and Matthew Horton

You Are Not the Player: Teaching Games User Research to Undergraduate Students
Cynthia Putnam, José P. Zagal, and Jinghui Cheng

User Testing in the Learning Games Lab: Getting Valuable Feedback through Frequent Formative Evaluation
Barbara Chamberlin, Jesús H. Trespalacios, Amy Smith Muise, and Michelle Coles Garza

Usability Testing of a Three-Dimensional Library Orientation Game
Fatih Özdinç, Hakan Tüzün, Esin Ergün, Fatma Bayrak, and Ayse Kula

In-Game Intoxication: Demonstrating the Evaluation of the Audio Experience of Games with a Focus on Altered States of Consciousness
Stuart Cunningham, Jonathan Weinel, and Richard Picking

Tangible and Graphical Game Interfaces: An Experimental Comparison
Zeno Menestrina, Andrea Conci, Adriano Siesser, Raul Masu, Michele Bianchi, and Antonella De Angeli

Usability Testing of Video Game Controllers: A Case Study
G. W. Young, A. Kehoe, and D. Murphy

Business Models within Mobile Gaming Experience
Claudia Lucinda Hernandez Luna and David Golightly

NerdHerder: Designing Colocated Physical–Digital Games with Sociological Theories
Yan Xu and Blair MacIntyre

Testing the Usability, Usefulness, and User Experience of TableTalk Poker, a Social Game for Seniors
Karyn Moffatt, Nicholas Shim, Jeremy Birnholtz, and Ronald M. Baecker

Usability Testing of Serious Games: The Experience of the IHCLab
Pedro C. Santana-Mancilla, Laura S. Gaytán-Lugo, and Miguel A. Rodríguez-Ortiz

Biography

Miguel A. Garcia-Ruiz is an assistant professor in the Department of Computer Science and Mathematics, Algoma University, Ontario, Canada. He earned his MSc in computer science from the University of Colima in Mexico and his PhD in computer science and artificial intelligence at the University of Sussex in the United Kingdom. He held a graphics techniques internship at the Madrid Polytechnic University in Spain. He has published scientific papers on usability and user experience in major journals, has written several books and book chapters, and has directed an introductory video on virtual reality. His research interests include educational virtual environments, usability of video games, and multimodal human–computer interaction.

"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field."
—Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword