1st Edition
Games User Research A Case Study Approach
Practical and Ethical Concerns in Usability Testing with Children
Gavin Sim, Janet C. Read, and Matthew Horton
You Are Not the Player: Teaching Games User Research to Undergraduate Students
Cynthia Putnam, José P. Zagal, and Jinghui Cheng
User Testing in the Learning Games Lab: Getting Valuable Feedback through Frequent Formative Evaluation
Barbara Chamberlin, Jesús H. Trespalacios, Amy Smith Muise, and Michelle Coles Garza
Usability Testing of a Three-Dimensional Library Orientation Game
Fatih Özdinç, Hakan Tüzün, Esin Ergün, Fatma Bayrak, and Ayse Kula
In-Game Intoxication: Demonstrating the Evaluation of the Audio Experience of Games with a Focus on Altered States of Consciousness
Stuart Cunningham, Jonathan Weinel, and Richard Picking
Tangible and Graphical Game Interfaces: An Experimental Comparison
Zeno Menestrina, Andrea Conci, Adriano Siesser, Raul Masu, Michele Bianchi, and Antonella De Angeli
Usability Testing of Video Game Controllers: A Case Study
G. W. Young, A. Kehoe, and D. Murphy
Business Models within Mobile Gaming Experience
Claudia Lucinda Hernandez Luna and David Golightly
NerdHerder: Designing Colocated Physical–Digital Games with Sociological Theories
Yan Xu and Blair MacIntyre
Testing the Usability, Usefulness, and User Experience of TableTalk Poker, a Social Game for Seniors
Karyn Moffatt, Nicholas Shim, Jeremy Birnholtz, and Ronald M. Baecker
Usability Testing of Serious Games: The Experience of the IHCLab
Pedro C. Santana-Mancilla, Laura S. Gaytán-Lugo, and Miguel A. Rodríguez-Ortiz
Biography
Miguel A. Garcia-Ruiz is an assistant professor in the Department of Computer Science and Mathematics, Algoma University, Ontario, Canada. He earned his MSc in computer science from the University of Colima in Mexico and his PhD in computer science and artificial intelligence at the University of Sussex in the United Kingdom. He held a graphics techniques internship at the Madrid Polytechnic University in Spain. He has published scientific papers on usability and user experience in major journals, has written several books and book chapters, and has directed an introductory video on virtual reality. His research interests include educational virtual environments, usability of video games, and multimodal human–computer interaction.
"Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to raise the level of expertise in the field."
—Veronica Zammitto, Senior Lead Games User Research, Electronic Arts, Inc., from the Foreword






