1st Edition

Games User Research Cookbook Tools and Techniques for Better Player Experience

By Michał Mycka Copyright 2026
198 Pages 28 Color & 16 B/W Illustrations
by CRC Press

198 Pages 28 Color & 16 B/W Illustrations
by CRC Press

198 Pages 28 Color & 16 B/W Illustrations
by CRC Press

This book offers a comprehensive and practical guide to games user research (GUR). Blending theory and hands-on experience, it walks readers through methods, tools, and techniques tailored to the real-world constraints of small- and medium-sized game development studios to support them in delivering better player experiences. The book is divided into three parts. Part 1 introduces core concepts... Read more

Acknowledgements

Introduction

Part 1: User Research for Games

1. What Is a Game, Actually?

2. Player Experience

3. What Is Our Role Then?

Part 2: A Ten-Step Recipe for a Single Study

4. Understanding What’s on the Menu: Selected Methods Overview

5. Getting to Know Your Guests: Stakeholder Mapping

6. Taking Order: Requirements Gathering and Kick-Off Meeting

7. Checking the Pots at Your Disposal: Gathering Assets

8. Selecting and Preparing Utensils: Methods and Tools

9. Organizing Kitchen: Setting and Pilot Study

10. Gathering Essentials: Participants Recruitment

11. Slicing and Dicing: Moderating Research Sessions

12. Cooking Time!: Analyzing Results

13. Composing and Serving the Dish: Reporting and Debriefing

Part 3: A Recipe List Selected Methods within the Production Cycle

14. Competitor Analysis

15. Concept Test

16. Expert Analysis

17. (Co)design Workshop

18. Team Play Session (or Review)

19. Usability (Play)Test

20. Component Playtest

21. Experience Playtest

22. Diary Study

23. Review Analysis

Index

Biography

Michał Mycka is a games user researcher both by education and practice. His educational background is in psychology (master’s) and economics (PhD). Since 2012, he has provided insights for over 40 games and game-related R&D projects, covering a wide range of genres and platforms. He has worked with developers and publishers ranging from indie to triple-A, such as Gamedust, Klabater, Game Operators, and Ubisoft Reflections, among others. He teaches games user research at Collegium Da Vinci (Poland) and acts as an expert in the Creative Europe Programme.