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Games and Play in the Creative, Smart and Ecological City



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ISBN 9780367441234
October 31, 2020 Forthcoming by Routledge
264 Pages - 63 B/W Illustrations

 
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Book Description

This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the ‘smart’ and ‘creative’ city.

Game and Play in the Creative, Smart and Ecological City is a collection of essays written by a diverse group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the ‘smart’ and ‘playable’ city; and ecological cities.

This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture and allied design fields, urban geography, and art history.

Table of Contents

1. Foreword

Aphra Kerr

2. Introduction: Connecting Games, Play and Urban Discourse

Dale Leorke and Marcus Owens

Part 1: The Creative and Cultural Economies of Cities

3. Games, Play and Playfulness in the ‘Creative City’: A Brief Overview

Dale Leorke

4. Promoting Yokosuka through Videogame Tourism: The Shenmue Sacred Spot Guide Map

Carlos Ramírez-Moreno and Dale Leorke

5. Geogames for Change: Co-Creating the Future of Cities with Games

Alenka Poplin, Bruno de Andrade and Ítalo de Sena

Part 2: ‘Smart’ and ‘Playable’ Cities

6. Urban Play in Practice: Seven Lenses Exploring the Sociocultural Value of Playable Cities

Troy Innocent

7. The Postdigital Playground: Children’s Public Play Spaces in the Smart City

Bjørn Nansen and Thomas Apperley

8. Playful Mobility and Playable Infrastructures in Smart Cities

Kyle Moore

9. In Praise of Stupid: Games, Play, and Ideology in the Smart City

Jonathan Jae-an Crisman, Ken S. McAllister & Judd Ethan Ruggill

10. Expanded Phenomenologies: Leveraging Game Engines and Virtual Worlds in Design Research for the Real

Matthew Seibert

Part 3: Ecological Cities: Sustainability and Resilience

11. Modelling a Critical Resilience: Board Games and the Agonism of Engagement

Janette Kim

12. Co-creation and Participation for Designing Sustainable Playable Cities

Gabriele Ferri, Mattia Thibault and Judith Veenkamp

13. Designing the Whole Earth as a Magic Circle: Buckminster Fuller’s World Game and Stewart Brand’s New Games.

Marcus Owens

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Editor(s)

Biography

Dale Leorke is a Postdoctoral Researcher at the Centre of Excellence in Game Culture Studies at Tampere University, Finland. His research focuses on the role of games and play within the cultural and economic development of cities. His other research interests include mobile and location-based media, participatory planning and civic engagement, and the intersection of cultural institutions and urban policy. He is the author of Location-based Gaming: Play in Public Space (Palgrave, 2018) and co-author (with Danielle Wyatt) of Public Libraries in the Smart City (Palgrave, 2018).

Marcus Owens is an architect and founder of CAMO Design, a landscape design firm focused on public space and urban nature. He is a lecturer at the College of Environmental Design at the University of California, Berkeley, where he completed a PhD in Landscape Architecture and Environmental Planning with a designated emphasis in Science and Technology Studies.