1st Edition
Games and War in Early Modern English Literature From Shakespeare to Swift
206 Pages
by
Routledge
206 Pages
by
Routledge
206 Pages
by
Routledge
Also available as eBook on:
This pioneering collection of nine original essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They consider how warfare and games are mapped onto each other in aesthetically and ideologically significant ways in the early modern plays, poetry or prose of... Read more
Acknowledgements, The Interplay of Games and War in Early Modern English Literature: An Introduction, 'Can this cock-pit hold the vasty fields of France?' Cockfighting and the Representation of War in Shakespeare's Henry V, Game Over: Play and War in Shakespeare's Troilus and Cressida, Thomas Morton's Maypole: Revels, War Games, and Trans-Atlantic Conflict, Milton's Epic Games: War and Recreation in Paradise Lost, Ciphers and Gaming for Pleasure and War, Virtual Reality, Roleplay, and World Building in Margaret Cavendish's Literary War Games, Dice, Jesting, and the 'Pleasing Delusion' of War-Like Love in Aphra Behn's The Luckey Chance, War and Games in Swift's The Battle of the Books and Gulliver's Travels, Turncoats, and the Hostile Reprint: Considering the Conflict of a Paper War, Notes on Contributors, Index
Biography
Holly Faith Nelson, Ph.D., is Professor of English and Co-Director of the Gender Studies Institute at Trinity Western University. Her work on women’s writing, gender and literature, and religion and literature has appeared in a wide range of journals and essay collections over the past two decades
Jim Daems is an Assistant Professor and Chair of the English Department at the University College of the North. He has published articles and books on a range of early modern and long-eighteenth century topics and authors.






