1st Edition

Gamification and Industry 4.0 Gamified Smart Manufacturing

By Lars Konzack Copyright 2025
118 Pages 2 B/W Illustrations
by Routledge

118 Pages 2 B/W Illustrations
by Routledge

118 Pages 2 B/W Illustrations
by Routledge

Gamification and Industry 4.0 are two concepts that each in their own right have sparked attention. Gamification as a way to use game elements in non-game activities, and Industry 4.0 as a way to describe how the interconnected digital transformation of operational technologies are changing manufacturing in the 21st Century. Gamification now offers an opportunity to enhance the productivity of... Read more

Introduction

1. Gamification

2. Industry 4.0 and smart manufacturing            

3. Gamification types for industrial work             

4. Designing gamification for industrial purposes

Conclusion

Biography

Lars Konzack is an associate professor in Information Studies at the Department of Communication (COMM) at the University of Copenhagen (UCPH). Konzack has an MA in Information Science and a Ph.D. in educational games from Aarhus University. He is the co-founder of the game developing academy DADIU. His fields of interest are gamification, ludology, imaginary worlds, and digital culture. Konzack has published essays on themes like educational games, role-playing games, video games, and geek culture.

Lars Konzack was the research leader of the AGAVE project, which is a project about gamification of industrial production processes. AGAVE is funded by the Innovation Fund Denmark, and it is a collaboration between the University of Copenhagen, Aalborg University, Novo Nordisk, and BioLean.