184 pages | 15 B/W Illus.
This volume critically analyses the multiple lives of the ‘gamer’ in India. It explores the ‘everyday’ of the gaming life from the player's perspective, to not just understand how the games are consumed but also analyses how the gamer influences the products’ many (virtual) lives. Using an intensive ethnographic approach and in-depth interviews, this volume,
A holistic study, covering one of the largest video game bases in the world, this volume will be of great interest to scholars and researchers of cultural studies, media and communication studies, science and technology studies, as well as be of great appeal to the general reader.
Introduction: Ludic Beginnings: Gaming Journeys and Experiences
1. Fun, Magic and Play: Theories of Gaming
2. Building Tools to Map the Ludic Everyday
3. Player Perspectives: Gamers and Gamerworthiness
4. Charting the Indian Gamescape: Redrawing Lines of Access
5. Gaming as a site of Contestation
6. Friends, Communities and Networks: Gaming is social