1st Edition

Gaming Disability Disability Perspectives on Contemporary Video Games

Edited By Katie Ellis, Tama Leaver, Mike Kent Copyright 2023
274 Pages 3 B/W Illustrations
by Routledge

274 Pages 3 B/W Illustrations
by Routledge

274 Pages 3 B/W Illustrations
by Routledge

This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community. Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and... Read more

List of Contributors
Acknowledgements

1. Introduction: Gaming (and) Disability
Katie Ellis, Tama Leaver, and Mike Kent

Part I: Representation

2. A History of Disability in Video Game Character Design
Jennifer Dalsen

3. Dis/abling Androids: Gaming, Posthumanism, and Critical Disability Studies
Mark A. Castrodale

4. Outliers as Heroes: Disability, Representation, and Inclusion in Blizzard’s Overwatch
Kai-Ti Kao and Denise Woods

5.  The Dis/ability of the Avatar: Vulnerability Versus the Autonomous Subject
Simon Ledder

6. Crashing Through Capitalism: Happy Wheels, Debilitation, and Disability Representation
Leanne McRae

7. A Missile to the Face: Scarred Characters in Mass Effect 2
Gabriele Aroni

8. Representations of Ability in Digital Games
Diane Carr

Part II: Digital Access and Design

9. A Spectrum of Real: Augmented Reality and Social Scaffolding
Craig Smith and Heath Wild

10. Towards Inclusive Game Design
Patricia da Silva Leite and Leonelo Dell Anhol Almeida

11. The Ultimate Medium for People with Disabilities? Re-Centring the Human in Virtual Reality Visions of Play, Care, and Empathy
Marisa Brandt, Mitchell Reddan, and Morgan Kiryakoza

12. The Sociological Accessibility of Gaming
Michael James Heron

13. A Life-Course Analysis of Third-Age Digital Game Players in China
Chen Guo and Katie Ellis

14. Gaming with Blindness in Audio Virtual Reality: Making BlindSide
Mike Kent, Michael T. Astolfi and Aaron Rasmussen

Part III: Inclusive Communities

15. A (Dis-)abling Gaming Model for Playful Inclusion: Playing (Digital) Games with Persons with and without Learning Difficulties and Dis/abilities
Gertraud Kremsner, Alexander Schmoelz, Michelle Proyer

16. Online Games Players in Darkness: A Study of the Blind Gaming Community Tingyou
Huan Wu

17. Pokémon Go and Urban Accessibility
Kathryn Locke and Tama Leaver

18. Crip Twitchology: You’re Already One of Us
Katie Ellis and Lachlan Howells

19. Minecraft as an Online Playground: Reframing Play and Games in a Minecraft Community for Autistic Youth
Kathryn E. Ringland

Biography

Katie Ellis is a Professor in Internet Studies and Director of the Centre for Culture and Technology at Curtin University, Australia. Her research is located at the intersection of media access and representation and engages with government, industry, and community to ensure actual benefits for real people with disability.

Tama Leaver is a Professor of Internet Studies at Curtin University. He is President of the Association of Internet Researchers (AoIR), a regular media commentator, and a Chief Investigator in the ARC Centre of Excellence for the Digital Child.

Mike Kent is Discipline Lead for the Curtin iSchool and Professor at the Centre for Culture and Technology at Curtin University. Mike’s research and writing focus on the overlapping areas of disability, social media, and digital communications.