1st Edition

Gaming and the Divine A New Systematic Theology of Video Games

By Frank G. Bosman Copyright 2019
278 Pages
by Routledge

278 Pages
by Routledge

278 Pages
by Routledge

This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artifacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic... Read more

Introduction  1 Fundamentals I: A theology of culture  2 Fundamentals II: A study of games  3 Theomorphism: Creational theology  4 Christophorism: Christology  5 Homo roboticus: Theological anthropology  6 Kyrie eleison: Theodicy and the problem of evil  7 The wicked problem of being alive: Ethics  8 Game over: Thanatology  9 God’s delusion: Religion critique in video games;  Conclusions: A systematic theology of video games

Biography

Frank G. Bosman is a senior researcher at Tilburg Cobbenhagen Center, Tilburg University, the Netherlands. He is currently involved in multiple research projects concerning cultural theology and video games. He published various articles on theology and gaming in journals, such as Games and Culture, Gamenvironments, and Online, Heidelberg Journal of Religions on the Internet, and in academic series, such as Jewish Christian Perspectives, and Studies in Theology and Religion.