Geometric Computation: Foundations for Design describes the mathematical and computational concepts that are central to the practical application of design computation in a manner tailored to the visual designer. Uniquely pairing key topics in code and geometry, this book develops the two key faculties required by designers that seek to integrate computation into their creative practice: an understanding of the structure of code in object-oriented programming, and a proficiency in the fundamental geometric constructs that underlie much of the computational media in visual design.
Table of Contents
Introduction 1.01. Elements of a Computation 1.02. Objects, Types, and Expressions 1.03. Vectors, Points, and Coordinate Systems 1.04. Collections and Control Flow 1.05. Functions 1.06. Lines and Planes 1.07. Transformations and Intersections 1.08. Bureaucratic Types 1.09. Curves 1.10. Surfaces 1.11. The Design of Objects Conclusion
Joy Ko is a researcher, innovator, and educator. As a mathematician and specialist in design computation, she believes design has a unique role in guiding society – to anticipate changes, critically explore those changes, and show the futures that are possible. Ko believes that solid fundamentals are key to empower, embolden, and facilitate multi-disciplinary application of computation for designers and artists. She teaches at the Rhode Island School of Design, USA.
Kyle Steinfeld is an Assistant Professor of Architecture at the University of California, Berkeley, USA. Through his research and creative work, he seeks to illuminate the dynamic relationship between the creative practice of design and computational design methods, thereby enabling a more inventive, informed, responsive, and responsible practice of architecture. He is the author of a number of works of software design tools, and has published widely on the subject of design and computation.