1st Edition

Get Into Game Dev Tech Interview Tactics

By Matthew Ventures Copyright 2025
214 Pages 45 Color & 8 B/W Illustrations
by CRC Press

214 Pages 45 Color & 8 B/W Illustrations
by CRC Press

214 Pages 45 Color & 8 B/W Illustrations
by CRC Press

Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It’s designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media. Unlike generic interview-prep books, GIGD maintains a laser-focus on game development to directly... Read more

Chapter 01       Introduction

 

Part I    Programming

Chapter 02       Fundamentals

Chapter 03       C++ Topics

Chapter 04       Data Structures

Chapter 05       Patterns

Chapter 06       Multithreading

 

Part II   Maths

Chapter 07       Maths: Vectors

Chapter 08       Maths: Matrices

Chapter 09       Maths: Rotations

Chapter 10       Maths: Planes

Chapter 11       Maths: Polygons and Polyhedrons

 

Part III  Additional Questions

Chapter 12       Behavioral Questions

Chapter 13       Asking Questions

 

Part IV  Practice Test

Chapter 14       Practice Test

 

Index

Biography

Matthew Ventures is an American game developer with experience on large AAA projects and small, sometimes solo, indie projects. His credits include contributions to the projects Doom: The Dark Ages (2025), God of War: Ragnarök (2022), Call of Duty: Warzone (2020), Tony Hawk’s Existential Nightmare (2020), Fortnite Creative (2018), Facebook Spaces (2017), NoStranger (2017), and many more. Ventures is passionate about game development education and has worked with students as an instructor and course designer at Stanford University, as a mentor through organizations like Code 2040 and the IDGA, and as a YouTube content creator.