Filling a new need in engineering education, Getting Design Right: A Systems Approach integrates aspects from both design and systems engineering to provide a solid understanding of the fundamental principles and best practices in these areas. Through examples, it encourages students to create an initial product design and project plan.
Classroom-tested and industry-reviewed, the text focuses on the steps of a basic design cycle. It first defines the problem, establishes technical requirements, and identifies the customer value proposition. The text then explores the design space, optimizes design choices, and develops the architecture, including behavior, control, and structure. After validating the design, the author presents an accessible treatment of resource-constrained scheduling as a computer puzzle. The final chapter covers the level-by-level decomposition of systems. In addition, the appendices offer useful design challenges for a bathroom-cleaning robot, a home health-care monitoring system, a night-vision system for automobiles, and an Internet-based meal delivery system.
Using a design approach based on simple text-based tools and spreadsheet software, this book presents a formal process for discovering requirements and tackling design problems. It will help mature audiences in professional settings as well as students with limited design and project experience.
Table of Contents
Getting Design Right
What Do We Mean by "Design"?
Why "Getting Design Right"?
What Can Go Wrong?
What Is There to Learn?
Why a Systems Approach?
Design or Engineering?
For Whom Is This Text Designed?
What Is the Design Process?
Learn by Example
Learn by Doing
Is It Worth the Effort?
Why Use a Tabular Approach?
The Getting Design Right Web Site
Required Spreadsheet Skills
To the Instructor: Where This Text Fits
Define the Problem
Define the Project
Define the Context
Define Functional Requirements
Measure the Need and Set Targets
Measure the Need
Translate to Technical Requirements
Identify the Customer Value Proposition
Explore the Design Space
Optimize Design Choices
Appendix: The Physics of a Catapult Design (Advanced)
Develop the Architecture
Design the Behavior
Design the Flow and Control
Design the Structure
Validate the Design
Execute the Design
Schedule the Project and Track Progress
Conduct Management Reviews
Iterate the Design Process
Iterate until Feasible
Iterate with Improvement
Iterate by Level
Dive and Surface: A Systems View
What Is Next?
Appendix A: Case Studies
Appendix B: Product and Service Development Challenges
Appendix C: Use Case Behaviors for Toy Catapult
A Summary, Discussions, Exercises, and References appear at the end of most chapters.
Peter L. Jackson is director of the Systems Engineering Program and professor in the School of Operations Research and Information Engineering at Cornell University.
Web site with spreadsheet files required for exercises
click on http://http://systemseng.cornell.edu/gettingdesignright/index.html