1st Edition

Getting Design Right
A Systems Approach

ISBN 9781439811153
Published September 22, 2009 by CRC Press
392 Pages 91 B/W Illustrations

USD $105.00

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Book Description

Filling a new need in engineering education, Getting Design Right: A Systems Approach integrates aspects from both design and systems engineering to provide a solid understanding of the fundamental principles and best practices in these areas. Through examples, it encourages students to create an initial product design and project plan.

Classroom-tested and industry-reviewed, the text focuses on the steps of a basic design cycle. It first defines the problem, establishes technical requirements, and identifies the customer value proposition. The text then explores the design space, optimizes design choices, and develops the architecture, including behavior, control, and structure. After validating the design, the author presents an accessible treatment of resource-constrained scheduling as a computer puzzle. The final chapter covers the level-by-level decomposition of systems. In addition, the appendices offer useful design challenges for a bathroom-cleaning robot, a home health-care monitoring system, a night-vision system for automobiles, and an Internet-based meal delivery system.

Using a design approach based on simple text-based tools and spreadsheet software, this book presents a formal process for discovering requirements and tackling design problems. It will help mature audiences in professional settings as well as students with limited design and project experience.

Table of Contents

Getting Design Right
What Do We Mean by "Design"?
Why "Getting Design Right"?
What Can Go Wrong?
What Is There to Learn?
Why a Systems Approach?
Design or Engineering?
For Whom Is This Text Designed?
What Is the Design Process?
Learn by Example
Learn by Doing
Is It Worth the Effort?
Why Use a Tabular Approach?
The Getting Design Right Web Site
Required Spreadsheet Skills
To the Instructor: Where This Text Fits

Define the Problem
Define the Project
Define the Context
Define Functional Requirements

Measure the Need and Set Targets
Measure the Need
Translate to Technical Requirements
Identify the Customer Value Proposition

Explore the Design Space
Discover Concepts
Explore Concepts
Identify Subsystems

Optimize Design Choices
Select Concepts
Optimize Parameters
Appendix: The Physics of a Catapult Design (Advanced)

Develop the Architecture
Design the Behavior
Design the Flow and Control
Design the Structure

Validate the Design
Verify Requirements
Manage Risks

Execute the Design
Schedule the Project and Track Progress
Conduct Management Reviews

Iterate the Design Process
Iterate until Feasible
Iterate with Improvement
Iterate by Level
Dive and Surface: A Systems View
What Is Next?

Appendix A: Case Studies
Appendix B: Product and Service Development Challenges
Appendix C: Use Case Behaviors for Toy Catapult

A Summary, Discussions, Exercises, and References appear at the end of most chapters.

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Peter L. Jackson is director of the Systems Engineering Program and professor in the School of Operations Research and Information Engineering at Cornell University.