Getting Design Right
What Do We Mean by "Design"?
Why "Getting Design Right"?
What Can Go Wrong?
What Is There to Learn?
Why a Systems Approach?
Design or Engineering?
For Whom Is This Text Designed?
What Is the Design Process?
Learn by Example
Learn by Doing
Is It Worth the Effort?
Why Use a Tabular Approach?
The Getting Design Right Web Site
Required Spreadsheet Skills
To the Instructor: Where This Text Fits
Define the Problem
Introduction
Define the Project
Define the Context
Define Functional Requirements
Measure the Need and Set Targets
Introduction
Measure the Need
Translate to Technical Requirements
Identify the Customer Value Proposition
Explore the Design Space
Introduction
Discover Concepts
Explore Concepts
Identify Subsystems
Optimize Design Choices
Introduction
Select Concepts
Optimize Parameters
Appendix: The Physics of a Catapult Design (Advanced)
Develop the Architecture
Introduction
Design the Behavior
Design the Flow and Control
Design the Structure
Validate the Design
Introduction
Verify Requirements
Manage Risks
Execute the Design
Introduction
Schedule the Project and Track Progress
Conduct Management Reviews
Iterate the Design Process
Introduction
Iterate until Feasible
Iterate with Improvement
Iterate by Level
Dive and Surface: A Systems View
What Is Next?
Appendix A: Case Studies
Appendix B: Product and Service Development Challenges
Appendix C: Use Case Behaviors for Toy Catapult
Index
A Summary, Discussions, Exercises, and References appear at the end of most chapters.
Biography
Peter L. Jackson is director of the Systems Engineering Program and professor in the School of Operations Research and Information Engineering at Cornell University.






