1st Edition
Getting Started in 3D with Maya Create a Project from Start to Finish—Model, Texture, Rig, Animate, and Render in Maya
By Adam Watkins
Copyright 2012
448 Pages
by
Routledge
448 Pages
by
Routledge
448 Pages
by
Routledge
Also available as eBook on:
Deliver professional-level 3D content in no time with this comprehensive guide to 3D animation with Maya. With over 12 years of training experience, plus several award winning students under his belt, author Adam Watkins is the ideal mentor to get you up to speed with 3D in Maya.
Using a structured and pragmatic approach Getting Started in 3D with Maya begins with basic theory of fundamental... Read more
Preface
Introduction
Chapter 1 - Animation Workflow Chapter 2 - Maya Philosophy Chapter 3 - Modeling Chapter 4 - Organic Modeling Chapter 6 - MaterialsChapter 7 - Lighting and Rendering
Chapter 8 - Rigging and Skinning Chapter 9 - AnimationBiography
Adam Watkins is Associate Professor, 3D Animation, School of Interactive Media & Design at the University of the Incarnate Word. He is currently on a research sabbatical at the Los Alamos National Laboratory in New Mexico, where he is part of the VISIBLE effort creating virtual simulation games for use in non-proliferation exercises. Watkins has headed the 3D Animation program for over ten years and is the author of several books and over 100 articles on 3D Animation. His students are the winners of multiple national and international animation awards and festivals.






