2nd Edition
Getting Started in ZBrush An Introduction to Digital Sculpting and Illustration
Chapter 01 Introduction
Chapter 02 The Fundamentals
Chapter 03 The Basics, Part 1
Chapter 04 The Basics, Part 2
Chapter 05 The Fish, part 1 - The Primary Form
Chapter 06 The Fish, part 2 - Fins and Secondary Shapes
Chapter 07 The Fish, part 3 - Making Eyes
Chapter 08 The Fish, part 4 - Tertiary Details
Chapter 09 The Fish, part 5 - Painting the fish
Chapter 10 The Planning Stage
Chapter 11 Re-making the Fish
Chapter 12 Creepy Pie Guy Part 1
Chapter 13 Creepy Pie Guy Part 2 - Secondary Details
Chapter 14 Hands and Arms
Chapter 15 Legs and Attachment
Chapter 16 Pie Tweaks
Chapter 17 Pie Painting part 1
Chapter 18 Pie Painting part 2
Chapter 19 Pie Painting part 3 – the hands and feet
Chapter 20 Pie Painting part 4 – the eyes
Chapter 21 Posing
Chapter 22 Lighting
Chapter 23 Rendering
Chapter 24 Compositing
Biography
As a professor for almost thirty years, Gregory S. Johnson has had the privilege of teaching thousands of students a wide array of courses including digital sculpture, 3D modeling, texturing, animation, rigging, visual effects, digital painting, programming, game design and development. This book is a compilation of material developed from his introduction to digital sculpting lectures and all of the excellent advice cultivated over the years. Gregory is a member of the International Game Developers Association (igda.org), the Guild of Natural Science Illustrators (www.gnsi.org), and the Association of Science Fiction Illustrators (asfa-art.ning.com) and has worked for years as a 3D artist. You can find examples of his work, additional ZBrush resources, and other educational material at my website (GregTheArtist.com). If you enjoy this book, you can check out his other published work by going to (www.Toonzy.com) and downloading a free PDF of Toonzy! the Cartoon Role Playing Game or purchasing a copy of my game design book, Developing Creative Content for Games. Ensure you visit the publisher's website for the video recordings of each chapter of this book.






