2nd Edition

Getting Started in ZBrush An Introduction to Digital Sculpting and Illustration

By Gregory S. Johnson Copyright 2024
456 Pages 422 Color Illustrations
by CRC Press

456 Pages 422 Color Illustrations
by CRC Press

456 Pages 422 Color Illustrations
by CRC Press

Getting Started in ZBrush is a gentle introduction to ZBrush, today’s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional‑level 3D models in no time. More than just another button‑pushing manual, this comprehensive guide is... Read more

Chapter 01          Introduction

Chapter 02          The Fundamentals 

Chapter 03          The Basics, Part 1

Chapter 04          The Basics, Part 2

Chapter 05          The Fish, part 1 - The Primary Form

Chapter 06          The Fish, part 2 - Fins and Secondary Shapes

Chapter 07          The Fish, part 3 - Making Eyes

Chapter 08          The Fish, part 4 - Tertiary Details

Chapter 09          The Fish, part 5 - Painting the fish

Chapter 10          The Planning Stage

Chapter 11          Re-making the Fish

Chapter 12          Creepy Pie Guy Part 1

Chapter 13          Creepy Pie Guy Part 2 - Secondary Details

Chapter 14          Hands and Arms

Chapter 15          Legs and Attachment

Chapter 16          Pie Tweaks

Chapter 17          Pie Painting part 1

Chapter 18          Pie Painting part 2

Chapter 19          Pie Painting part 3 – the hands and feet

Chapter 20          Pie Painting part 4 – the  eyes

Chapter 21          Posing

Chapter 22          Lighting

Chapter 23          Rendering

Chapter 24          Compositing

Biography

As a professor for almost thirty years, Gregory S. Johnson has had the privilege of teaching thousands of students a wide array of courses including digital sculpture, 3D modeling, texturing, animation, rigging, visual effects, digital painting, programming, game design and development. This book is a compilation of material developed from his introduction to digital sculpting lectures and all of the excellent advice cultivated over the years. Gregory is a member of the International Game Developers Association (igda.org), the Guild of Natural Science Illustrators (www.gnsi.org), and the Association of Science Fiction Illustrators (asfa-art.ning.com) and has worked for years as a 3D artist. You can find examples of his work, additional ZBrush resources, and other educational material at my website (GregTheArtist.com). If you enjoy this book, you can check out his other published work by going to (www.Toonzy.com) and downloading a free PDF of Toonzy! the Cartoon Role Playing Game or purchasing a copy of my game design book, Developing Creative Content for Games. Ensure you visit the publisher's website for the video recordings of each chapter of this book.