2nd Edition

Getting Started in ZBrush An Introduction to Digital Sculpting and Illustration

By Gregory S. Johnson Copyright 2024
    456 Pages 422 Color Illustrations
    by CRC Press

    456 Pages 422 Color Illustrations
    by CRC Press

    Getting Started in ZBrush is a gentle introduction to ZBrush, today’s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional‑level 3D models in no time. More than just another button‑pushing manual, this comprehensive guide is packed with start‑to‑finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage.

    Special consideration is given to ZBrush’s integration plug‑ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered, so your Zbrush creations can come to life without sacrificing that high‑resolution look.

    • Ease your way into this complex subject with this straight‑forward approach to Zbrush.
    • Perfect your technique with step‑by‑step tutorials that allow you to create high‑resolution models from start to finish.
    • Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources.

    Written with the digital beginner in mind, this book will teach you all of the necessary information to begin working in ZBrush to create magnificent works of digital artwork! Through this book, ZBrush will empower you to be the digital artist you always wanted to be.

    Chapter 01          Introduction

    Chapter 02          The Fundamentals 

    Chapter 03          The Basics, Part 1

    Chapter 04          The Basics, Part 2

    Chapter 05          The Fish, part 1 - The Primary Form

    Chapter 06          The Fish, part 2 - Fins and Secondary Shapes

    Chapter 07          The Fish, part 3 - Making Eyes

    Chapter 08          The Fish, part 4 - Tertiary Details

    Chapter 09          The Fish, part 5 - Painting the fish

    Chapter 10          The Planning Stage

    Chapter 11          Re-making the Fish

    Chapter 12          Creepy Pie Guy Part 1

    Chapter 13          Creepy Pie Guy Part 2 - Secondary Details

    Chapter 14          Hands and Arms

    Chapter 15          Legs and Attachment

    Chapter 16          Pie Tweaks

    Chapter 17          Pie Painting part 1

    Chapter 18          Pie Painting part 2

    Chapter 19          Pie Painting part 3 – the hands and feet

    Chapter 20          Pie Painting part 4 – the  eyes

    Chapter 21          Posing

    Chapter 22          Lighting

    Chapter 23          Rendering

    Chapter 24          Compositing

    Biography

    As a professor for almost thirty years, Gregory S. Johnson has had the privilege of teaching thousands of students a wide array of courses including digital sculpture, 3D modeling, texturing, animation, rigging, visual effects, digital painting, programming, game design and development. This book is a compilation of material developed from his introduction to digital sculpting lectures and all of the excellent advice cultivated over the years. Gregory is a member of the International Game Developers Association (igda.org), the Guild of Natural Science Illustrators (www.gnsi.org), and the Association of Science Fiction Illustrators (asfa-art.ning.com) and has worked for years as a 3D artist. You can find examples of hiswork, additional ZBrush resources, and other educational material at my website (GregTheArtist.com). If you enjoy this book, you can check out his other published work by going to (www.Toonzy.com) and downloading a free PDF of Toonzy! the Cartoon Role Playing Game or purchasing a copy of my game design book, Developing Creative Content for Games. Ensure you visit the publisher's website for the video recordings of each chapter of this book.