1st Edition
Global Games Production, Circulation and Policy in the Networked Era
1. Introduction
2. Going Global – The Value, Structure and Geography of the Digital Games Industry
3. Production – Changing Production Logics, Organisations and Work/ers
4. Circulation – Monitoring, Measuring and Adapting to Transnational Markets
5. Going Local – Space, Place and Policy for Global Games Production
6. Conclusion
Biography
Dr. Aphra Kerr is a Senior Lecturer in the Department of Sociology at Maynooth University in Ireland. She is the author of The Business and Culture of Digital Games: Gamewor and Gameplay (2006) and she was associate editor of The International Encyclopedia of Digital Communication and Society (2015).
"Aphra Kerr is a leading expert of game industry studies, with rare global vision, encompassing all important market areas. Global Games is the most comprehensive and accessible summary of games’ ecosystems in the networked era. This work is invaluable for everyone who wants to understand how games are financed, developed, distributed and regulated in different parts of the world today." -Frans Mäyrä, Professor, Head of the Game Research Lab, University of Tampere, Finland
"Global Games offers the most comprehensive and theoretically sophisticate research on the impact of corporation activities in the global game industry. It intelligently maps out wide-range factors that shape today’s global gaming scene. Global Games is a timely groundbreaking scholarly work and a must to readers in the field of game studies. "-Peichi Chung, Assistant Professor of Cultural and Religious Studies, The Chinese University of Hong Kong






