This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.
Shading and rendering. Geometric modeling and meshing. Image-based rendering. Image synthesis and realism. Computer animation. Real-time rendering. Non-photorealistic rendering. Interaction techniques. Human interface devices. Augmented reality. Data and information visualization. Mobile computing. Haptic and tangible interfaces. Perception.