Handbook of Digital Image Synthesis : Scientific Foundations of Rendering book cover
1st Edition

Handbook of Digital Image Synthesis
Scientific Foundations of Rendering

ISBN 9780367658199
Published September 30, 2020 by A K Peters/CRC Press
880 Pages

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Book Description

The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process.


Key Features:

  • Provides unified coverage of the broad range of fundamental topics in rendering

  • Gives in-depth treatment of the basic and advanced concepts in each topic

  • Presents a step-by-step derivation of the theoretical results needed for implementation

  • Illustrates the concepts with numerous figures and computer-generated images

  • Illustrates the core algorithms using platform-independent pseudo-code

Table of Contents

Chapter 1 Introduction.

Chapter 2 Elementary Algebra & Calculus.

Chapter  3 Linear Algebra.

Chapter 4 Monte Carlo Methods.

Chapter  5Signal Theory. 

Chapter  6 Analytic Surfaces.

Chapter 7 Implicit Surfaces.

Chapter  8 Parametric Curves & Surfaces.

Chapter 9 Indexing Structures. 

Chapter 10 Visible Light.

Chapter 11 Participating Media.

Chapter 12 Surface Reflectance.

Chapter 13 Light Transport. 

Chapter 14 Analytic Methods.

Chapter 15 Deterministic Methods.

Chapter  16 Stochastic Methods.

Chapter 17 Statistic Methods. 

Chapter  18 Image-Forming Optical Systems.

Chapter  19 Visual Perception.

Chapter  20 Color Science.

Chapter  21 HDR Imaging.

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Vincent Pegoraro is a scientific author whose research interests lie in physically-based rendering, on which he has published scholarly articles in the fields of both graphics and visualization. He completed his post-doctoral fellowship at Saarland University, with the Multimodal Computing and Interaction(M2CI) Cluster of Excellence and the Intel Visual Computing Institute VCI). Dr. Pegoraro earned a PhD degree in computer science from the University of Utah, where he carried out research at the Scientific Computing and Imaging (SCI) Institute, and interned within the R&D department of Lucasfilm - Industrial Light & Magic (ILM). Before his doctorate, he worked on virtual simulators as an engineer at the Center for Integration of Medicine & Innovative Technology (CIMIT) and as an intern at LIFL/INRIA.